Gettysburg: Armored Warfare - Official Announcement3/1/2011

  Gettysburg: Armored Warfare has been officially announced by Paradox Interactive, you can read about it HERE. They also released a video interview with me, you can watch it on youtube HERE.

GDC, SAN FRANCISCO– March 1, 2011– Paradox Interactive today announced Gettysburg: Armored Warfare, a free-to-play, online action game that brings futuristic weapons to an alternate reality of the Civil War. The hybrid Real-time- Strategy (RTS)/ First-Person shooter (FPS) game will offer 32 vs. 32 battles with multiple game modes as Union and Confederate troops fight to change the course of history. Developed by Radioactive Software, Gettysburg: Armored Warfare is powered by Paradox Connect, and scheduled to launch later this year.

Gettysburg: Armored Warfare is a free-to-play online game that merges RTS and FPS gameplay. With technology brought from 2060 to try and change the course of U.S. history, players will enter an alternate reality of the war as they fight for the North or South in 32 vs. 32 skirmishes. The game features persistent statistics which will showcase the best players in the game and offer modification and customization of player avatars.

Main Features:
* Free-to-Play
* 64 Players per server
* 4 maps ( 9km x 9km in size )
* Over 1,000 controllable units on the battlefield at once
* Play as Union or Confederate
* 10 Unit types
* Modifications&upgrades for units
* Persistent Point/XP system and Stat Tracking
* Upgradable avatars ( Using points/XP )
* 3 Unit game modes ( Only 1860s, Only hybrid 2060s, and All types )
* Paradox achievements

The news has already been posted a few other places, here are some links:
RTSGuru Preview of Gettysburg:Armored Warfare
Blue's News Story about G:AW
Paradox Presents an Alternate Version of the Civil War with Gettysburg - MCVUK
Gettysburg:AW - Developer Diary (PC) - GameSpot Video
Gettysburg: Armored Warfare Announced - CPUGamer: PC Gaming
My Developer Journal Entry on Gamedev.net

We've also released some fresh concept art showing the Heavy Soldier :-)





A little while ago I also posted the first "Developer Diary" and released a few early screenshots. These are PRE-ALPHA screenshots, click the links for more information.
Gamedev.net Developers Journal Entry
Paradox Interactive Forum Post of the Dev. Diary Entry
Radioactive-Software forum post of the entry





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Gettysburg: Armored Warfare published by Paradox Interactive1/27/2011

  For some time I've been quiet about who is publishing Radioactive-Software's latest game "Armored Warfare", well the answer is the Swedish publisher Paradox Interactive!   I just got back from their 2011 New York City event. I was demoing the game to 30+ press, and they also made an announcement about the project.



  Basically the game is now called 'Gettysburg: Armored Warfare'. The game is a free to play Real-Time-Strategy/First-Person-Shooter hybrid supporting 64 players per server. The Gettysburg twist is one that I think people will either love, or hate. Essentially, in the year 2060 this evil Tony Stark esque guy goes back in time to change the outcome of the U.S. Civil War so that the South wins...the government finds out and sends back their own technology creating an arms-race in time. So we have this fusion of 2060s and 1860s technology, with a steampunk twist :-) The game is online only using Paradox Connect technology, so the back-story is almost irrelevant except for explaining why these types of units exist ( there is no campaign mode in the game ).


Here is a clickable preview image of the procedural farmland system I wrote for the game.


  There have already been a few previews posted about the game, check out some of the links below to read what journalists are saying about the game!

Strategy Informer awards Gettysburg: Armored Warfare 'Best in Show'
Gettysburg: Armored Warfare Preview: The Civil War Goes Back to the Future
Gettysburg: Armored Warfare preview: Civil War meets Steampunk
Paradox announces Gettysburg: Armoured Warfare
GameTrailers.com: Pre-Alpha Tech Demo Walkthrough of G:AW
Danny Green's Developers journal on Gamedev.net

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Armored Warfare (PC Game)2/13/2010

Hey guys, sorry it's been so long since an update on this front page. I've been really busy working on my gangster game, Urban Empires - and on top of that, over the last year I've been developing a new multiplayer computer game called Armored Warfare...

[ www.ArmoredWarfare.com ] [ www.ArmouredWarfare.com ]

   It's a 64 player-per-server multiplayer vehicle combat game. Supporting up to 64 vehicles, and up to 1024 NPC soldiers per map. The game also features aerial dropships, pillboxes, artillery, and more. Players can exit their vehicle and control their soldier on foot - from a third or first person perspective. There is no monthly fee to play the game. I've already released a public BETA version of the game - and I'm currently deciding on releasing BETA v2.0 of it since I'm trying to acquire a publisher to help me formally test/QA/distribute the game.

Please visit the game's homepage for screenshots, videos, and more information.



   Though the game is centered around vehicle combat, there can be up to 1024 human soldiers (roadkill) on each battlefield. Below are a few high-res work-in-progress (WIP) screenshots of a new soldier model that was recently created for the game. The map shown in the screenshots is the Wasteland level. The game also features dense grassland environments, arctic maps, and a Normandy style beach assault map via hovercrafts and aerial dropships. Some things like advanced shading on the character models, and more atmospheric smoke and dust effects are being worked on daily. I'm also playing around with some kinds of vegetation system beyond what I had in this game months ago.

   As usual I've been posting updates in my Developers Journal, on the Forums, and some videos on my Youtube Account. Although I've been focusing on this project recently I've still been updating the Urban Empires technology, and will be releasing new information/media/etc about the game soon. I know it's been a long time in development...sorry about that, but I appreciate your patience.

- Danny Green
   President, Radioactive-Software

Click on each image for a high-resolution version.






Urban Empires Update10/22/2008

Hello guys, it's been a while since the last Urban Empires update (on the front page at least). I've been posting updates in my developers journal, on the Forums, and some videos on youtube. I'll continue to do this until the game is done...

Here are links to two areas that I update most, check here for the most current information/progress/videos of the game.






These aren't 'official' game pages or anything like that, they are just some things that I'm keeping up so that people can see the progress on the game. Here is the official game's homepage [ www.urbanempires.com ]...





Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience, with up to 64 players per server.

I've just received the final few weapons for the game, bringing the total to 51 different weapons in the game. I'll leave you with screenshots of 3 of the latest.

Thanks.

- Danny Green
President, Radioactive-Software









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Urban Empires Update4/25/2008

Hey guys, sorry to leave you so long without an Urban Empires update :-) Just in-case you forgot Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience.

I can assure you work is still progressing as fast as I can type. Many of you know that I'm essentially a one man shop doing this whole game, so as you can imagine the workload is immense.

I do have an update and a short announcement about the online/multiplayer aspects of the game. I'm currently "in the trenches" re-coding the multiplayer aspects that were 90% good to go about a year ago, to make sure it's quality netcode. I've also updated the server specs to support 64-players per game server.

Currently I've got UE game servers running in London, Raleigh, Atlanta, and Dallas in preparation for the game's BETA testing, I'm also running stress tests on the MasterServers and the whole Urban Empires network. As usual be sure to stop by the Forums or my Developers' Journal for the latest on the game's development!

Any future announcements regarding the game will be made through the Urban Empires homepage/website [ http://www.urbanempires.com ]. You can click this preview image to visit the site.

Thanks.

- Danny Green
President, Radioactive-Software





Quick Urban Empires Update...11/22/2007

I'm working as fast as I can to get the project to a BETA ready state. Though as usual things are taking longer than expected/hoped. Keep checking back for more updates, I'll try to update the site more frequently. There is a lot of artwork still to be created for the game, and there is still a lot of code to be written/tested.

I'll post 2 images the latest guns to come from my weapons artist. Hope you like 'em.

Stay tuned for more updates [ Developers' Journal and Forums ]

Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience.

- Danny Green
Lead Programmer / Artist / Designer / President of Radioactive-Software









Urban Empires - Update & Some new vehicles11/17/2007

The game is progressing slowly but surely...there is an insane amount of work for me to do everyday, luckily I enjoy it :-)

Everything from 3D sound effects, ~1000 voiceovers, a kick-ass theme song, and progress on AI and physics have been going on recently. Also re-writing the networking code, since Urban Empires is centered around an Online experience, with 18 people per-game-server. There are so many aspects that I have to hand design/code myself...if you have 4 years of free time on your hands I highly recommend it. November 3rd, 2007 marked the 4th year of my work on the project (2 years fulltime). I started with a blank directory, and an idea ;-)

Expect the multiplayer BETA to start 'soon'...just keep checking back for news.

Also my car artist has been cranking out some amazing work for me, I'll post some screenshots below that show a few of the new vehicles. The screens are @ 1920x1080 with 4X FSAA, HDR lighting+bloom, soft-shadows [25 samples per-pixel], and a basic depth-of-field effect. I'm working on getting the motion-blur back into the game and I'll have a much better version of the DOF effect soon. Also these screens are taken @ medium texture quality [ 1024x1024 textures, since using 2048x2048 textures for all vehicles/characters would require GBs of video memory ].

There is also heavy working going on in terms of the environment. I have an in-game city/world editor that I can use to create cities for the game [ and so can you ]. The cities in the screenshots recently are simple randomly-generated city blocks. Also there are no streetside objects, etc. I'm getting some new buildings made for the game, and I'm also doing some environment artwork of my own. Up to this point I made all of the buildings in-game myself.

Stay tuned for more updates [ Developers' Journal and Forums ]

Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.

- Danny Green
Lead Programmer / Artist / Designer / President of Radioactive-Software













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Urban Empires - Still grindin'...10/27/2007

I'm still grinding away on the game...getting closer and closer to the BETA date. It's down to a matter of weeks now. There are literally 100s of aspects of the project that I'm working on...things from the auto-update system, vehicle physics, SWAT team AI, all the way down to tweaking the HDR lighting values. It's really a never ending amount of work.

But yea, stay tuned for more updates [ Developers' Journal and Forums ]

The Urban Empires Multiplayer BETA is coming soon...

- Danny Green
Lead Programmer / Artist / Designer / President of Radioactive-Software




Urban Empires Update - Some new screenshots10/2/2007

I've got a new update with a lot of new screenshots of the game. Right now the game is very much in a transition stage, with deadlines fast approaching I'm trying to get as much in there as I can before major testing begins.

Visually I'm happy with the new direction the game is taking, it's about 75% where I want it to be...I'm working on a lot of new city artwork and most of the other artwork is about 30% complete so there is still a lot of content that will be showing up.

Soon I will begin my 3rd pass on the physics, netcode, gameplay, etc...then the game should be ready for some testing :-) I've basically re-written the graphics engine over the last 2-3 weeks. As well as updated every major system in the game.

This should be the first of many new updates showing the rapid progress of the game. There will be a lot of new screenshots in the coming weeks and months, so stay tuned. You can always closely follow the game's development through my Developers' Journal, also be sure to drop by the Forums for sexy-good-times.

Here is the link to the official press release by my publisher for all the key features of the game, and more! Strategy First Press Release - October 2, 2008.

Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.


- Danny Green
Lead Programmer / Artist / Designer / President of Radioactive-Software




























Some Urban Empires progress...8/21/2007

This update has some images of the "next-gen" artwork that's being created for the game. The first two images are Russian and Italian gangsters that will be in Urban Empires, I just finished writing the skin shader that will be used to render the characters in-game.

There are 9 gang types in the game...everything from the Russians and Italians to gang types such as Bikers, Irish Mobsters, Black and Latino gangs. There are 30+ more character models like these coming so stay tuned to the website. The character models are rigged for full facial animation, they are in the default position for these screenshots.

In the next update I'll have some pictures of a couple of the vehicles that will be in the game, there will be close to 25 unique vehicles (plus variations), they are being created right now.

In addition to the characters shown in these sceenshots, I'll also post a screenshot of the first gun model, there will be 30 weapons of this quality to be in the game.

I'm hard at work upgrading the game's engine, and trying to integrate all this artwork. Expect some new in-game shots soon.

If you want to follow the game's progress drop by the Forums or my Developers' Journal.

Also be sure to bookmark the game's official website which will be active once the game is finished.

www.urban-empires.com / www.urbanempires.com

Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.


- Danny Green
Lead Programmer / Artist / Designer / President of Radioactive-Software











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