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| Urban Empires Update | 10/22/2008 |
Hello guys, it's been a while since the last Urban Empires update (on the front page at least). I've been posting updates in my developers journal, on the Forums, and some videos on youtube. I'll continue to do this until the game is done...
Here are links to two areas that I update most, check here for the most current information/progress/videos of the game.


These aren't 'official' game pages or anything like that, they are just some things that I'm keeping up so that people can see the progress on the game. Here is the official game's homepage [ www.urbanempires.com ]...

Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience, with up to 64 players per server.
I've just received the final few weapons for the game, bringing the total to 51 different weapons in the game. I'll leave you with screenshots of 3 of the latest.
Thanks.
- Danny Green President, Radioactive-Software



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| Urban Empires Update | 4/25/2008 |
Hey guys, sorry to leave you so long without an Urban Empires update :-) Just in-case you forgot Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience.
I can assure you work is still progressing as fast as I can type. Many of you know that I'm essentially a one man shop doing this whole game, so as you can imagine the workload is immense.
I do have an update and a short announcement about the online/multiplayer aspects of the game. I'm currently "in the trenches" re-coding the multiplayer aspects that were 90% good to go about a year ago, to make sure it's quality netcode. I've also updated the server specs to support 64-players per game server.
Currently I've got UE game servers running in London, Raleigh, Atlanta, and Dallas in preparation for the game's BETA testing, I'm also running stress tests on the MasterServers and the whole Urban Empires network. As usual be sure to stop by the Forums or my Developers' Journal for the latest on the game's development!
Any future announcements regarding the game will be made through the Urban Empires homepage/website [ http://www.urbanempires.com ]. You can click this preview image to visit the site.
Thanks.
- Danny Green President, Radioactive-Software

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| Quick Urban Empires Update... | 11/22/2007 |
I'm working as fast as I can to get the project to a BETA ready state. Though as usual things are taking longer than expected/hoped. Keep checking back for more updates, I'll try to update the site more frequently. There is a lot of artwork still to be created for the game, and there is still a lot of code to be written/tested.
I'll post 2 images the latest guns to come from my weapons artist. Hope you like 'em.
Stay tuned for more updates [ Developers' Journal and Forums ]
Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience.
- Danny Green Lead Programmer / Artist / Designer / President of Radioactive-Software


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| Urban Empires - Update & Some new vehicles | 11/17/2007 |
The game is progressing slowly but surely...there is an insane amount of work for me to do everyday, luckily I enjoy it :-)
Everything from 3D sound effects, ~1000 voiceovers, a kick-ass theme song, and progress on AI and physics have been going on recently. Also re-writing the networking code, since Urban Empires is centered around an Online experience, with 18 people per-game-server. There are so many aspects that I have to hand design/code myself...if you have 4 years of free time on your hands I highly recommend it. November 3rd, 2007 marked the 4th year of my work on the project (2 years fulltime). I started with a blank directory, and an idea ;-)
Expect the multiplayer BETA to start 'soon'...just keep checking back for news.
Also my car artist has been cranking out some amazing work for me, I'll post some screenshots below that show a few of the new vehicles. The screens are @ 1920x1080 with 4X FSAA, HDR lighting+bloom, soft-shadows [25 samples per-pixel], and a basic depth-of-field effect. I'm working on getting the motion-blur back into the game and I'll have a much better version of the DOF effect soon. Also these screens are taken @ medium texture quality [ 1024x1024 textures, since using 2048x2048 textures for all vehicles/characters would require GBs of video memory ].
There is also heavy working going on in terms of the environment. I have an in-game city/world editor that I can use to create cities for the game [ and so can you ]. The cities in the screenshots recently are simple randomly-generated city blocks. Also there are no streetside objects, etc. I'm getting some new buildings made for the game, and I'm also doing some environment artwork of my own. Up to this point I made all of the buildings in-game myself.
Stay tuned for more updates [ Developers' Journal and Forums ]
Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.
- Danny Green Lead Programmer / Artist / Designer / President of Radioactive-Software





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| Urban Empires - Still grindin'... | 10/27/2007 |
I'm still grinding away on the game...getting closer and closer to the BETA date. It's down to a matter of weeks now. There are literally 100s of aspects of the project that I'm working on...things from the auto-update system, vehicle physics, SWAT team AI, all the way down to tweaking the HDR lighting values. It's really a never ending amount of work.
But yea, stay tuned for more updates [ Developers' Journal and Forums ]
The Urban Empires Multiplayer BETA is coming soon...
- Danny Green Lead Programmer / Artist / Designer / President of Radioactive-Software

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| Urban Empires Update - Some new screenshots | 10/2/2007 |
I've got a new update with a lot of new screenshots of the game. Right now the game is very much in a transition stage, with deadlines fast approaching I'm trying to get as much in there as I can before major testing begins.
Visually I'm happy with the new direction the game is taking, it's about 75% where I want it to be...I'm working on a lot of new city artwork and most of the other artwork is about 30% complete so there is still a lot of content that will be showing up.
Soon I will begin my 3rd pass on the physics, netcode, gameplay, etc...then the game should be ready for some testing :-) I've basically re-written the graphics engine over the last 2-3 weeks. As well as updated every major system in the game.
This should be the first of many new updates showing the rapid progress of the game. There will be a lot of new screenshots in the coming weeks and months, so stay tuned. You can always closely follow the game's development through my Developers' Journal, also be sure to drop by the Forums for sexy-good-times.
Here is the link to the official press release by my publisher for all the key features of the game, and more! Strategy First Press Release - October 2, 2008.
Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.
- Danny Green Lead Programmer / Artist / Designer / President of Radioactive-Software












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| Some Urban Empires progress... | 8/21/2007 |
This update has some images of the "next-gen" artwork that's being created for the game. The first two images are Russian and Italian gangsters that will be in Urban Empires, I just finished writing the skin shader that will be used to render the characters in-game.
There are 9 gang types in the game...everything from the Russians and Italians to gang types such as Bikers, Irish Mobsters, Black and Latino gangs. There are 30+ more character models like these coming so stay tuned to the website. The character models are rigged for full facial animation, they are in the default position for these screenshots.
In the next update I'll have some pictures of a couple of the vehicles that will be in the game, there will be close to 25 unique vehicles (plus variations), they are being created right now.
In addition to the characters shown in these sceenshots, I'll also post a screenshot of the first gun model, there will be 30 weapons of this quality to be in the game.
I'm hard at work upgrading the game's engine, and trying to integrate all this artwork. Expect some new in-game shots soon.
If you want to follow the game's progress drop by the Forums or my Developers' Journal.
Also be sure to bookmark the game's official website which will be active once the game is finished.
www.urban-empires.com / www.urbanempires.com
Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. The game will be released in early 2008.
- Danny Green Lead Programmer / Artist / Designer / President of Radioactive-Software



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| Urban Empires Update... | 8/7/2007 |
Urban Empires is a Multiplayer Gangster game. It combines traditional Real-time Strategy gameplay with the ability to control any of your gangsters at any time, the game is centered around a multiplayer online experience. I'm taking the game to the next level in every way...Next-gen quality characters and vehicles...and having 9 different gang types in the game. If you want to follow the game's progress drop by the Forums or my Developers' Journal.
Also be sure to bookmark the game's official website which will be active once the game is finished.
www.urban-empires.com / www.urbanempires.com
The game will be released early next year so stay tuned.
- Danny Green Lead Programmer / Artist / Designer / President

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Hey guys, sorry for the lack of updates...I'm still going full steam ahead on the project. I'm working on trying to bring the game to the next level of quality, which is neither easy or cheap.
Among other things [ like integration of the Ageia PhysX engine into the game, and increasing the number of players per-server from 6 to 18 ] I've changed the name of the game. It is no longer called Gang War instead the game is now called Urban Empires.
I'm working on getting all of the art assets re-done @ "next-gen" quality, and I also want to add many more gangs into the game. I think that, coupled with the new physics engine / netcode will take the game to the next level.
If you want to follow the progress of the game check out the game check the Forums or my Developers' Journal
- Danny Green

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