Version Info: Combat-Forces engine test, alpha version
0.51
-----------------------------
Combat-Forces copyright (c) 2001 Danny Green Productions
This is just an engine test, there's no kind of
gameplay. This is just a test of the basic components
of the game engine. When you're done playing the
demo (please try as many things as you can, and
be as detailed as possible), please e-mail me
a copy of the CombatForces_Log.txt file (at spguy105@yahoo.com).
The file will be created, and stored in your main
Combat-Forces directory. PLEASE give me feedback!!
NOTE: When the game starts, press enter at the
"menu" like thing. The menus will go
there in later versions.
Known bugs/missing features
-----------------------------
- Game may crash at menu. See below for a fix.
- There's no weapons in the bot's hands.
- The bots just run in circles.
- The fog may look funny on some low end systems.
- And some more that I don't feel like typing
;)
Version History
-----------------------------
Alpha 0.51 - Made a quick fix for the "voodoo
bug".
Alpha 0.50 - First public release, a basic engine
test.
Controls
-----------------------------
Up arrow - walk forwards.
Down arrow - walk backwards.
Left arrow - strafe left.
Right arrow - strafe right.
Mouse - look around.
Left mouse button - fire the selected weapon.
Right mouse button - look through scope (only
for M-21, and PSG-1).
1 - select pistol.
2 - select main weapon.
R - reload selected weapon.
I - get information about the player under the
cursor.
M - view the map.
G - Throw a grenade (not yet implemented).
~ - raise/lower the console, which will allow
you to type in commands.
Console?
-----------------------------
There are many console commands. For console usage,
and a full listing of commands/variables type
"help" into the console. You can scroll
up and down the console using the arrow keys.
Some noteworthy console commands are:
"gv_free_look_mode" - When this is set
to 1.0, the user will be able to fly around the
map freely.
"gv_render_weapon" - When set to 0.0,
the player's weapon will not be rendered. (only
users with slow computers, or low FPS should use
this).
"gv_show_fps" - When set to 1.0, the
current FPS will be displayed on the screen.
F.A.Q.
-----------------------------
Q: Why do the bots just run in circles?
A: I've not coded the AI yet. Obviously there
will be AI in the final version of the game!
Q: The game doesn't run! Or something in the
game looks REALLY weird.
A: Send me an e-mail (spguy105@yahoo.com) with
a description of the problem. Please include a
copy of the CombatForces_Log.txt file, so I can
analyze and correct the problem.
Q: I want a __________ to be in the game.
A: Send me an e-mail! Most of the features in
the game were suggested by fans, and there's a
good chance that I'll use your ideas. So please
feel free to drop me a line, with any requests
you might have.
Trouble-shooting
-----------------------------
If the game doesn't work, there's a number of
things you can try:
First: Look at the CombatForces_Log.txt file,
and look for anything suspicious. If the game
crashes after you press enter at the menu, then
you need to edit your config.cfg file (in the
main Combat-Forces directory) and change the line
"gv_map_fix 0.0" to "gv_map_fix
1.0". This will give you a simple map, but
the game will run. I will have a full fix for
this bug in the following version.
Second: Type the following into the Config.cfg
file, located in your main Combat-Forces directory:
"gv_windowed 1"
Third: Contact me for additional support, at
spguy105@yahoo.com I'll try my best to get the
problem fixed, even if I need to send you a special
version of the game.
Contact Info.
------------------------------
The official Combat-Forces website is at: http://www.nitro-media.com/cforces
My e-mail address is: spguy105@yahoo.com
Special Thanks
------------------------------
Special thanks to: NeX @ Nitro-Media (http://www.nitro-media.com),
for hosting the Combat-Forces webpage!
CrimsonNite for setting up the Combat-Forces irc
channel (#CombatForces, on Gamesnet.net).
The_Raptor for some technical information about
weapons.
Curator for being so l337.
And thanks to everybody who suggested an idea
that I used!
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