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Coming Soon...

 
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Thu Feb 28, 2008 5:01 am    Post subject: Coming Soon... Reply with quote

OFFICIAL WEBSITE WILL BE HERE

http://www.to-serve-man.com/


To Serve Man is an episodic online first-person horror/survival/sci-fi game that takes place in a totally procedurally/randomly generated game world. Yes I know all the kinds of games that are out there, but there is nothing like this...

Sorry I don't have time to explain further, and I won't get into specifics until I have a working alpha for the first one, and that will be many months from now. But rest assured these games will rock...I have so many ideas. I'm quite excited about the whole series. It will be split into 3 stand-alone episodes/games -

I. To Serve Man - The Night of the Kronos
II. To Serve Man - Clash of Worlds
III. To Serve Man - On the Brink

Each episode is a theoretical outcome of the previous episode, at any time the alien invasion can be stopped. Each of the episodes 2 and 3 represent a "what if the humans lost the last one". The games will be independent and will use the same engine, but take place in entirely different environments. I can't wait to do this. They should be released in 6 month increments. We'll see how things pan out.

But yea, this is what I'll be working on after Urban Empires :-p Now I've got enough work to keep me busy until 2010 ahaha.

I'm very busy working on Urban Empires, but have started the art production phase. Here is the first character model that was created. The Kronos, a hunter/killer alien.

This is an in-engine screenshot using the Urban Empires character shader. I will modify it once I get some time, make him more slimy, reflective, etc....this is a few minutes of work throwing the model into the game engine. The major issue I had to resolve was the animation/model structure so that art production can continue while I finish Urban Empires, which is art-complete.









Keep an eye on this project! I've got a vision.

- Danny
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Sun Apr 13, 2008 5:48 pm    Post subject: Reply with quote

Yes...an update.

Expect images of the 'contaminated/zombified' versions of the civilian characters soon.

//Character size comparison


//Farmer 1, normal version


//Farmer 2, normal version


Yes...props go to the artist, he did a fantastic job!

More information soon...wait until you hear the full specs of this game Very Happy

- Danny
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 2:56 pm    Post subject: Reply with quote

Here are some screenshots of the 'infected/contaminated/zombiefied/whatever' versions of those farmer models. They represent 2 of the final 10 or so human models that will be selectable in the game.

The idea is to make it difficult to tell the difference @ night and distances...again details of the game will be released once I have an alpha version ready. Until then I think I'll stop posting updates for a little while.





- Danny
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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View user's profile Send private message Visit poster's website AIM Address
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