Joined: 24 Sep 2005
Location: Raleigh, NC
|Posted: Wed Jan 21, 2009 3:41 am Post subject:
|Yes, it's going to take a lot of work to get any physics engine to behave exactly how you want.
I'm writing all the physics for my current little project myself, from scratch.
I'm still deciding on which library to go with for Urban Empires. I've implemented both Ageia, Newton and a few others for that.
Any particular area you need help in? Vehicles is a complex and varied topic.
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."