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Newton SDK?

 
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dpadam450
Jehovah's Witness


Joined: 01 Jul 2008
Posts: 38
Location: Seattle

PostPosted: Wed Jan 21, 2009 2:59 am    Post subject: Newton SDK? Reply with quote

Are you still using this? If so, any suggestions? I tried to fuck with the car code that the creator has and that isnt working out for me.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Jan 21, 2009 3:41 am    Post subject: Reply with quote

Yes, it's going to take a lot of work to get any physics engine to behave exactly how you want.

I'm writing all the physics for my current little project myself, from scratch.

I'm still deciding on which library to go with for Urban Empires. I've implemented both Ageia, Newton and a few others for that.

Any particular area you need help in? Vehicles is a complex and varied topic.
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