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Cars

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Radioactive-Software Forum Index -> Urban Empires
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DonPuchet
Gangsta'


Joined: 20 Jun 2009
Posts: 55

PostPosted: Tue Jun 23, 2009 4:52 pm    Post subject: Cars Reply with quote

So you can purchase cars from what I understand, can you add features like bullet proof tinted glass? That'd be pretty cool... Just wondering.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Jun 26, 2009 8:05 pm    Post subject: Re: Cars Reply with quote

DonPuchet wrote:
So you can purchase cars from what I understand, can you add features like bullet proof tinted glass? That'd be pretty cool... Just wondering.


Yea I can add that...bullet proofing, that'd just be modifying one value in the engine, "teh penatratability-of-material-X" AS I CALL IT!!1

Hey lol, why dont you lieeekkkk write up a list of questions and stuff, and then post then and I can make a detailed response. Instead of making a bunch of topics on stuff thats been answered so many times before.

OR maybe use the search on things like "cops", "police", "diplomacy", "vehicles"...I dunno...

I'll give you a pass because bullet proof glass is something I didn't think of before...as far as I can remember...I guess I'm too lazy to search just like you Laughing
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Fri Jun 26, 2009 8:12 pm    Post subject: Reply with quote

Do it or I'll ice you.


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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Jun 26, 2009 8:14 pm    Post subject: Reply with quote

Actually...in terms of the physics I'd have to alter one value to get 'bullet proof glass working'...visually I suppose I'd also have to alter the alpha value of the glass triangles on the vehicles so you could tell which cars are uparmored and which aren't.

So, I'd have to code logic to alter two values...xD
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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