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Police Car Idea :P

 
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harmar
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Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Mon Oct 19, 2009 7:44 am    Post subject: Police Car Idea :P Reply with quote

idea for your police minions Razz

have a few of my cars in it lol
http://www.turbosquid.com/3d-models/maya-profile-crown-vic-police-car/457126
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Oct 20, 2009 2:45 am    Post subject: Re: Police Car Idea :P Reply with quote

harmar wrote:
idea for your police minions Razz

have a few of my cars in it lol
http://www.turbosquid.com/3d-models/maya-profile-crown-vic-police-car/457126


lol pluggin your artwork Surprised

Yea I have a swat van, 2 police cars, 2 unique police character models [ black dude and white dude Surprised ]and a swat character model.

I posted a screen of the swat guy in the other thread...





I'll have new screens soon....
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
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Location: PA, USA

PostPosted: Thu Oct 22, 2009 7:56 am    Post subject: Reply with quote

lol that swat guy looks bored
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dgreen
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Joined: 24 Sep 2005
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PostPosted: Thu Oct 22, 2009 1:37 pm    Post subject: Reply with quote

harmar wrote:
lol that swat guy looks bored


Well yea, obviously i was in freelook mode and couldn't control him so hes running the various idle animations. I always pictured him thinking to himself "zomg i'm polygonal Surprised" and hes inspecting his arm and stufff
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Wed Oct 28, 2009 8:22 pm    Post subject: Re: Police Car Idea :P Reply with quote

dgreen wrote:
lol pluggin your artwork Surprised


lol im still learning to texture dam 3ds is a pain xD

i do all my stuff in inventor and throw it into 3DS Max 9
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Wed Oct 28, 2009 9:33 pm    Post subject: Re: Police Car Idea :P Reply with quote

harmar wrote:
dgreen wrote:
lol pluggin your artwork Surprised


lol im still learning to texture dam 3ds is a pain xD

i do all my stuff in inventor and throw it into 3DS Max 9


3ds is a beast program
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Thu Oct 29, 2009 1:15 pm    Post subject: Reply with quote

lol yes it is but very very usefull with all its features
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