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C++ Learning

 
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noobgamer100
Tah Newb


Joined: 08 Mar 2010
Posts: 46

PostPosted: Wed May 12, 2010 4:22 pm    Post subject: C++ Learning Reply with quote

Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed May 12, 2010 6:41 pm    Post subject: Re: C++ Learning Reply with quote

noobgamer100 wrote:
Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...


Well then you need to get a book on C++, it is complicated and you should build up a good base before attempting a large project. I made so many little games before I started the big ones ... why not order a book off amazon or something ?
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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noobgamer100
Tah Newb


Joined: 08 Mar 2010
Posts: 46

PostPosted: Thu May 13, 2010 6:20 am    Post subject: Re: C++ Learning Reply with quote

dgreen wrote:
noobgamer100 wrote:
Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...


Well then you need to get a book on C++, it is complicated and you should build up a good base before attempting a large project. I made so many little games before I started the big ones ... why not order a book off amazon or something ?


Any book you recommend? on amazon.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Thu May 13, 2010 1:25 pm    Post subject: Re: C++ Learning Reply with quote

noobgamer100 wrote:
dgreen wrote:
noobgamer100 wrote:
Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...


Well then you need to get a book on C++, it is complicated and you should build up a good base before attempting a large project. I made so many little games before I started the big ones ... why not order a book off amazon or something ?


Any book you recommend? on amazon.


I don't know about any modern books, I just used the "Teach yourself c in 21 days" .... though it took me longer than 21 days because I was like 12 years old. Check the ratings/reviews on the books and see what looks good. I skipped those classes in collge too, so not sure what c++ books people are learning from these days.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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noobgamer100
Tah Newb


Joined: 08 Mar 2010
Posts: 46

PostPosted: Wed May 19, 2010 2:13 pm    Post subject: Re: C++ Learning Reply with quote

dgreen wrote:
noobgamer100 wrote:
dgreen wrote:
noobgamer100 wrote:
Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...


Well then you need to get a book on C++, it is complicated and you should build up a good base before attempting a large project. I made so many little games before I started the big ones ... why not order a book off amazon or something ?


Any book you recommend? on amazon.


I don't know about any modern books, I just used the "Teach yourself c in 21 days" .... though it took me longer than 21 days because I was like 12 years old. Check the ratings/reviews on the books and see what looks good. I skipped those classes in collge too, so not sure what c++ books people are learning from these days.
Okay, thank you anyways. Im gonna look for something... Useful.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed May 19, 2010 3:39 pm    Post subject: Re: C++ Learning Reply with quote

noobgamer100 wrote:
dgreen wrote:
noobgamer100 wrote:
dgreen wrote:
noobgamer100 wrote:
Sooo, before i have scripted in Lua alot... Do you know any kind of tutorials on C++ or such, i mean, im making a game, i finished some of them models, and would like to use C++ for the game... If you know any good tutorials, tell me (no books please, we don't have any programming related books here...) maybe some books you can read in teh webs.... lol.

EDIT:Also, should i start writing my own engine from scratch, if my deadline is around 2014? It's not gonna be a huge game, as im gonna do it all by myself, textures, programming, models.... else it would probably take like 2 years, lol. anyways, what do you think? own engine or something like.... that UDK thing.

EDIT2: Also, im not going to change my mind about teh C++ because i already bought Visual Studio...


Well then you need to get a book on C++, it is complicated and you should build up a good base before attempting a large project. I made so many little games before I started the big ones ... why not order a book off amazon or something ?


Any book you recommend? on amazon.


I don't know about any modern books, I just used the "Teach yourself c in 21 days" .... though it took me longer than 21 days because I was like 12 years old. Check the ratings/reviews on the books and see what looks good. I skipped those classes in collge too, so not sure what c++ books people are learning from these days.
Okay, thank you anyways. Im gonna look for something... Useful.


np, lemme know if you have any more Qs.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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