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Lost Urban Empires video found....

 
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 04, 2010 1:21 pm    Post subject: Lost Urban Empires video found.... Reply with quote

Lol,I stumbled across this via google search ...

http://www.radioactive-software.com/urbanempires/September26/Character1.wmv (10.1MB download )

Cool

Old video testing some character AI stuff [ watch him always move towards the camera ] ... this vid is probably from Sept 2007
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
Street thug


Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Sun Apr 04, 2010 9:25 pm    Post subject: Reply with quote

xD

he probuly thinking comeon you bastered we are late!
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 04, 2010 9:37 pm    Post subject: Reply with quote

harmar wrote:
xD

he probuly thinking comeon you bastered we are late!


lol Cool
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Anddos
Jehovah's Witness


Joined: 24 May 2009
Posts: 29

PostPosted: Wed Apr 14, 2010 6:53 am    Post subject: Reply with quote

Looks great,i wish you showed more vids
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Apr 14, 2010 2:26 pm    Post subject: Reply with quote

Anddos wrote:
Looks great,i wish you showed more vids


Thanks, I posted them many years ago, I guess ppl werent around then.

I had to delete all my videos I uploaded to radioactive web server because of a bug w the hosting company ... otherwise I'd just post links to all of them
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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noobgamer100
Tah Newb


Joined: 08 Mar 2010
Posts: 46

PostPosted: Sun Jul 04, 2010 8:23 am    Post subject: Reply with quote

oh right, forgot to ask, will there be an outside of game editor, or inside game? standalone or built-in? i would like a stand-alone editor so much more, because we could make our own models, vehicles, scripts and all... have you thought about this?

Oh and buildings, lol.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Jul 04, 2010 10:51 am    Post subject: Reply with quote

noobgamer100 wrote:
oh right, forgot to ask, will there be an outside of game editor, or inside game? standalone or built-in? i would like a stand-alone editor so much more, because we could make our own models, vehicles, scripts and all... have you thought about this?

Oh and buildings, lol.


Yes, it's too much work to make the game totally modable..there are downsides such as ease of cheating also - but it's mostly because the amount of work involved.

There is an in-game editor I made many threads about it , search the forum for City Editor Smile
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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