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dgreen The One

Joined: 24 Sep 2005 Posts: 6811 Location: Raleigh, NC
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Posted: Fri Dec 17, 2010 8:43 am Post subject: 12/17/2010 - Armored Warfare RTS/Action Hybrid Video |
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Hey guys,
I've uploaded a HD video showing the Real-Time-Strategy/Action hybrid aspects of the latest game. This is a similar system to what I created for my gangster game Urban Empires. You can give orders to your units/squads and then take control of any unit and complete the order you gave in the RTS mode. I've had the idea to do these kinds of games back in 2005. This would be the 3rd iteration of the technology. Hopefully the 3rd time is a charm and this game can go out the door as planned
A lot of the order visualization system are placeholders. The per-unit waypoint lines that are being displayed are going to be replaced w/a much "sexier" per-squad order visualization. You're currently able to arrange your units in "formations of formations" similar to games like the Total War series. The squad orders will be represented in a way similar to these games. The projectile/particle system is a WIP - as are parts of the pathfinding, AI and NPC animation code. Some parts have just a few days of work into them.
The models being used in this video are not the final ones - once the game is announced publicly things will make more sense, and I can show some relevant artwork
You can view the RTS/Action hybrid video here -
http://www.youtube.com/watch?v=xIba__4X-7k
Be sure to watch in 720p!
Here are some preview images of the video -
Until next time
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6633 Location: Spijkenisse, Netherlands
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Posted: Fri Dec 17, 2010 12:44 pm Post subject: |
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Nice man!
It's starting to look like a real game now Great work! *Thumbs up* _________________ Rappen Fo'shizzle my nizzle oh fo dizzle
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dgreen The One

Joined: 24 Sep 2005 Posts: 6811 Location: Raleigh, NC
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Posted: Fri Dec 17, 2010 7:18 pm Post subject: |
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rappen wrote: |
Nice man!
It's starting to look like a real game now Great work! *Thumbs up* |
Thanks buddy  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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adam450 Gangsta'
Joined: 11 Oct 2009 Posts: 53
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Posted: Tue Jan 18, 2011 9:53 pm Post subject: |
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Starcraft 2 has been a really good and balanced rts game that I've been playing a lot lately. If you need more rts ideas check it out. |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6811 Location: Raleigh, NC
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Posted: Thu Jan 20, 2011 8:01 am Post subject: |
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adam450 wrote: |
Starcraft 2 has been a really good and balanced rts game that I've been playing a lot lately. If you need more rts ideas check it out. |
Yea, I got it the day it came out. _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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