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dgreen The One

Joined: 24 Sep 2005 Posts: 6803 Location: Raleigh, NC
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Posted: Tue Mar 01, 2011 11:18 am Post subject: Gettysburg: Armored Warfare Announcement |
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Hey guys,
The publisher officially announced the game today...I just posted it on the front page.
Here is the link to the press release...
http://www.paradoxplaza.com/press/2011/3/paradox-presents-an-alternate-version-of-the-civil-war-with-gettysburg-armored-warfare
They also uploaded a new vid...
http://www.youtube.com/watch?v=h2SVmBo6izY
Here are some new concept drawings of the Heavy soldier
Union Heavy in action.
Confederate Heavy.
Union Heavy.
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

Last edited by dgreen on Tue Mar 01, 2011 3:57 pm; edited 1 time in total |
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harmar Street thug

Joined: 19 Apr 2008 Posts: 347 Location: PA, USA
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Posted: Tue Mar 01, 2011 12:09 pm Post subject: |
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and you already got your first basher on the youtube video hehe _________________ "Master of The Random" |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6803 Location: Raleigh, NC
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Posted: Tue Mar 01, 2011 12:17 pm Post subject: |
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| harmar wrote: |
| and you already got your first basher on the youtube video hehe |
Who the guy who hates america lol...imagine if you lived in another country you'd probably hate all the games about america  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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harmar Street thug

Joined: 19 Apr 2008 Posts: 347 Location: PA, USA
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Posted: Wed Mar 02, 2011 9:24 pm Post subject: |
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who did the concept art paradox?
looks like there style _________________ "Master of The Random" |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6803 Location: Raleigh, NC
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Posted: Wed Mar 02, 2011 11:35 pm Post subject: |
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| harmar wrote: |
who did the concept art paradox?
looks like there style |
Nope, I scoured the Internet and found an artist, we're doing a bunch more units and illustrations _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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adam450 Gangsta'
Joined: 11 Oct 2009 Posts: 53
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Posted: Sat Mar 05, 2011 12:30 pm Post subject: |
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| Will you get a damn mailing list already! |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6803 Location: Raleigh, NC
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Posted: Sat Mar 05, 2011 1:41 pm Post subject: |
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| adam450 wrote: |
| Will you get a damn mailing list already! |
Just sign up on the facebook page, or twitter...that's probably the best way.
http://www.facebook.com/GettysburgArmoredWarfare
http://www.twitter.com/ArmoredWarfare/ _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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