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Cool preview from RTSGuru.com

 
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Mar 09, 2011 9:40 pm    Post subject: Cool preview from RTSGuru.com Reply with quote

Yea, pretty sweet preview Cool

It's also on their front page

http://www.rtsguru.com/game/241/features/37/Gettysburg-Armored-Warfare-Preview.html
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
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He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
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PostPosted: Thu Mar 10, 2011 9:34 am    Post subject: Reply with quote

love the title cover concept, "tank rider"? lol
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randomname
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Joined: 19 Feb 2011
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PostPosted: Tue Mar 15, 2011 8:47 am    Post subject: Reply with quote

"This game can't possibly exist", you're probably saying. My answer to you would be that it can indeed exist and in fact, does. Brought to you from the twisted minds at Paradox Interactive, this game is part shooter, part real time strategy and does in fact exist under the name, Gettysburg Armored Warfare.

Makes me feel so wrong.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Mar 15, 2011 12:51 pm    Post subject: Reply with quote

randomname wrote:
"This game can't possibly exist", you're probably saying. My answer to you would be that it can indeed exist and in fact, does. Brought to you from the twisted minds at Paradox Interactive, this game is part shooter, part real time strategy and does in fact exist under the name, Gettysburg Armored Warfare.

Makes me feel so wrong.


Yeaaaaa, lol they didnt even have my company name on the dev page, but thats fixed now, you have to expect when people mention a game the publisher will get the credit.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Tue Mar 15, 2011 1:36 pm    Post subject: Reply with quote

they must not like you lol

Developer: Paradox Interactive
Publisher: Paradox Interactive
Development /
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Mar 15, 2011 4:39 pm    Post subject: Reply with quote

harmar wrote:
they must not like you lol

Developer: Paradox Interactive
Publisher: Paradox Interactive
Development /


Right well when they wrote that article, the main page http://www.paradoxplaza.com/games/gettysburg-armored-warfare on my publishers site didnt have the developer section filled in, I already had them fix that.

Either way Paradox is fully funding the game, and they own the trademark rights, so its like their thing anyways lol
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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