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About Radioactive

 
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dpadam450
Jehovah's Witness


Joined: 01 Jul 2008
Posts: 38
Location: Seattle

PostPosted: Tue Jul 01, 2008 12:21 am    Post subject: About Radioactive Reply with quote

Just wondering a few things, since you have a very odd situation:

1.) I would assume you are funded by your publisher (getting current paychecks)? At the beginning you were living off of extra money?

2.) Any plans to start a more elaborate game company (more employees) upon UE being successful?

3.) Whats your career in a brief summary? ie Left Activision after 3 years to do your own thing. Then came up with a game idea and started coding.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Jul 01, 2008 4:53 am    Post subject: Re: About Radioactive Reply with quote

dpadam450 wrote:
Just wondering a few things, since you have a very odd situation:

1.) I would assume you are funded by your publisher (getting current paychecks)? At the beginning you were living off of extra money?

2.) Any plans to start a more elaborate game company (more employees) upon UE being successful?

3.) Whats your career in a brief summary? ie Left Activision after 3 years to do your own thing. Then came up with a game idea and started coding.


First off hello, welcome to the forums.

1) Heh, your assumption is wrong, I'm an independent developer, totally self funded. I retain complete control over my projects in every regard, and would not have it any other way.

2) I work with many companies on many continents, it's much more efficient to run a tight ship and pick the best artist for each job/asset/aspect of the project. Plus I don't have to go to work, I can do whatever the fck I want Very Happy

3) I've been programming in C/C++ since I was 10 years old, it's all I know [ except the usual other stuff ] it is what I live. I was in college and 19 years old when I signed a world wide publishing contract and secured funding for the project. A little more detail is here - http://www.radioactive-software.com/infomation.shtml

Thanks a lot for the questions, and for the interest in my project, fire away with any other questions,

- Danny
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Tue Jul 01, 2008 9:20 am    Post subject: Reply with quote

Hi.
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dpadam450
Jehovah's Witness


Joined: 01 Jul 2008
Posts: 38
Location: Seattle

PostPosted: Tue Jul 01, 2008 6:04 pm    Post subject: Reply with quote

Damn thats the exact same route. Im 22, started at 15/16 doing Flash games. Moved to C++/Allegro. I've been on GL for 4 years now, I still like it more than the bit of DX I have done.

As for your comment about money, I would assume you have a contract that will give you a larger than normal chunk of sales. Either way, your going to have to sell a ton.

Now that you say your are self-funded, how are you managing that? Do you do extra work on anything? Won some stock market money? I mean shit, no income from this project thus far, and you have to live and pay freelance artists.

Anyway, if I were if I had money to live on, I would do the same. Are you planning on submitting to the IGF at some point? I'm sure you would take the floor.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Jul 01, 2008 6:41 pm    Post subject: Reply with quote

dpadam450 wrote:
Damn thats the exact same route. Im 22, started at 15/16 doing Flash games. Moved to C++/Allegro. I've been on GL for 4 years now, I still like it more than the bit of DX I have done.

As for your comment about money, I would assume you have a contract that will give you a larger than normal chunk of sales. Either way, your going to have to sell a ton.

Now that you say your are self-funded, how are you managing that? Do you do extra work on anything? Won some stock market money? I mean shit, no income from this project thus far, and you have to live and pay freelance artists.

Anyway, if I were if I had money to live on, I would do the same. Are you planning on submitting to the IGF at some point? I'm sure you would take the floor.


Well the paths are slightly different as I was doing C/C++ since the age of 10, making games at 12, etc...I've never coded flash or anything like that, I prefer my little mix of C with some use of C++ functionality.

There are 3 main sources of income for a startup - Friends, Family, Savings. [ also friends of family Wink ]

I will make money off the game because I do not have to pay anything back, so yes I will make six figures off the game when it's done. I have a NDA agreement as part of the contract signed wtih the publisher, so I can't go into specifics but they can get games into Best Buy, it will be pitched to Valve/Steam...etc.

I guess I could submit to the IGF, I was more concerned about that earlier and submitted pre-BETA versions hehe...but I care less and less about what the "industry people" think think of my work...I'm just doing my thing now. Before the IGF was my ultimate goal, but now I really could care less, and probably won't submit the game to them, unless on a whim once it's finished.

- Danny
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dpadam450
Jehovah's Witness


Joined: 01 Jul 2008
Posts: 38
Location: Seattle

PostPosted: Tue Jul 01, 2008 7:12 pm    Post subject: Reply with quote

Well if you check some of the games on there, I think they suck. You would probably snag it up and they would be impressed being its only 1 person and the scale of what you have. It would be an easy $20,000, plus extra publicity.
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Tue Jul 01, 2008 7:26 pm    Post subject: Reply with quote

dpadam450 wrote:
Well if you check some of the games on there, I think they suck. You would probably snag it up and they would be impressed being its only 1 person and the scale of what you have. It would be an easy $20,000, plus extra publicity.


Yes. I know this. Smile

I probably will submit to the IGF on completion/shipping of the game.

But they might still rule me out, there are large indpendent studios out there, that make major million dollar games, but they don't enter the IGF. Since I've got a publisher they might rule me out, even though my publisher is not part of the ESA, which means I might actually be able to enter 100%
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dpadam450
Jehovah's Witness


Joined: 01 Jul 2008
Posts: 38
Location: Seattle

PostPosted: Thu Jul 03, 2008 1:25 am    Post subject: Reply with quote

Just in case you need a musicician/composer:

http://dannthr.com/

I really only know him professionally since he was going to help me out on a project at some point.
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Thu Jul 03, 2008 3:46 am    Post subject: Reply with quote

dpadam450 wrote:
Just in case you need a musicician/composer:

http://dannthr.com/

I really only know him professionally since he was going to help me out on a project at some point.


I have composers e-mailing me daily...they are a diiiiime a dozen that's for sure.

Thoguh I've already had a fantastic theme song created by an associate of George [ Voice in my Head Productions ] who handled the voice overs for the game.

Thanks for the uh, link tho Very Happy
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Number 1.5
Street thug


Joined: 27 May 2007
Posts: 344
Location: Newfoundland

PostPosted: Sat Jul 05, 2008 11:03 am    Post subject: Reply with quote

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dgreen
The One


Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Mon Jul 07, 2008 4:24 pm    Post subject: Reply with quote

Whyyyyy
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Number 1.5
Street thug


Joined: 27 May 2007
Posts: 344
Location: Newfoundland

PostPosted: Mon Jul 07, 2008 4:25 pm    Post subject: Reply with quote

He doesent like you because you hang out with the dutch.
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Mon Jul 07, 2008 5:34 pm    Post subject: Reply with quote

what's wrong with being dutch?
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billeh
Billeh Bob


Joined: 06 Aug 2007
Posts: 327
Location: devon, uk

PostPosted: Mon Jul 14, 2008 8:22 am    Post subject: Reply with quote

rappen wrote:
what's wrong with being dutch?


whats right about being dutch? **** <3 Smile
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
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PostPosted: Mon Jul 14, 2008 5:07 pm    Post subject: Reply with quote

billeh wrote:
rappen wrote:
what's wrong with being dutch?


whats right about being dutch? **** <3 Smile


That was not the question...You're making it the opposites, you bastard.
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