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City Editor
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 14, 2006 1:14 am    Post subject: City Editor Reply with quote

Hey guys...I've started work on a in-game city editor....this will allow players to create their own cities for the game, and then fight against other players online in their city.

You can access the city editor from the main menu in the game...and I'm hoping that players will use it to create their own maps, I'm trying to make it very user friendly.

I've been working on it for a few hours...here is how it's looking...I'll hopefully have it finished tommorow. The game should be done soon enough as well.

These screenshots go progressivly through the day as I made more and more progress on the editor:













- Dan
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Taymo
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Joined: 16 Mar 2006
Posts: 19

PostPosted: Sun May 14, 2006 6:39 pm    Post subject: Reply with quote

Thats lookin' cool. What about terraforming. Or is it limited to only flat ground?
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Joined: 07 Nov 2005
Posts: 65

PostPosted: Sun May 14, 2006 9:34 pm    Post subject: Reply with quote

Nice!! I wish there was that many mailboxes around my house, Im always lookin for one lol!
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 14, 2006 10:28 pm    Post subject: Reply with quote

Heh....check the main page to see how much work I can do in a day Smile
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Joined: 07 Nov 2005
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PostPosted: Mon May 15, 2006 2:53 am    Post subject: Reply with quote

WOW That looks awesome. It makes me wonder, how can 1 person do all that in such a short time period. Do you have an army of evil minions in your closet doing all the programming???
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Mon May 15, 2006 9:59 am    Post subject: Reply with quote

Ah no evil minions....just a strong desire to get the game done and see it on shelves Smile

- Dan
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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PostPosted: Mon May 15, 2006 4:32 pm    Post subject: Reply with quote

Well youve done a heck of a good job. Keep it up Smile And congratulations to your almost finished game.
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PostPosted: Mon May 15, 2006 5:09 pm    Post subject: Reply with quote

i mus say tht owns. Like taymo said will there be terraforming? Tht would be awesome to make hills and mountains and stuff. Keep up incredible work Smile
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Marco
Jehovah's Witness


Joined: 21 Nov 2005
Posts: 33

PostPosted: Tue May 16, 2006 3:19 am    Post subject: Reply with quote

Impressive, I am looking forward to a playable version of the game Smile
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed May 17, 2006 7:12 pm    Post subject: Reply with quote

As for the terraforming...ehhhh that's gonna hafta wait until Gang War 2 Sad

I didn't really design this game engine to handle large differences in terrain. There are smaller hills in the parks/construction sites, etc. but large valleys, and hills aren't going to be possible Sad

- Dan
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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ameer33
Newbie


Joined: 26 Dec 2007
Posts: 8

PostPosted: Thu Dec 27, 2007 10:22 am    Post subject: Reply with quote

Hello
For the second time I ask you
Where do I get the gang war
Please help me
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Thu Dec 27, 2007 10:46 am    Post subject: Reply with quote

ameer33 wrote:
Hello
For the second time I ask you
Where do I get the gang war
Please help me


at some gameshope or www.urban-empires.com
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Thu Dec 27, 2007 8:58 pm    Post subject: Reply with quote

dgreen wrote:
As for the terraforming...ehhhh that's gonna hafta wait until Gang War 2 Sad

I didn't really design this game engine to handle large differences in terrain. There are smaller hills in the parks/construction sites, etc. but large valleys, and hills aren't going to be possible Sad

- Dan


let me just correct you.


it would be urban empires 2 thank you very much.


Surprised

that shit loooks confusing lol. all i could do was the warcraft 3 editor.
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ameer33
Newbie


Joined: 26 Dec 2007
Posts: 8

PostPosted: Fri Dec 28, 2007 10:50 am    Post subject: Reply with quote

I have never been able to obtain
Gang war
Please help
To
Gang war city editor
Is there a link him and where Rolling Eyes
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Fri Dec 28, 2007 11:10 am    Post subject: Reply with quote

ameer33 wrote:
I have never been able to obtain
Gang war
Please help
To
Gang war city editor
Is there a link him and where Rolling Eyes


Dude! you have to wait.
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