Radioactive-Software Radioactive-Software
Forum to discuss Radioactive-Software Products
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

in need of peaple that can texture :) (thing for fun no $)

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Radioactive-Software Forum Index -> Programming
View previous topic :: View next topic  
Author Message
harmar
Street thug


Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Sun Sep 28, 2008 6:53 pm    Post subject: in need of peaple that can texture :) (thing for fun no $) Reply with quote

as some of you noticed from my sig at the bottom that i play secondlife, the one group/rp sim i co-own is in need of swat looking clothing and im kinda horrible at texturing clothing. if anyone would be willing to help out it would be greatly welcome i have .psd (photoshop) templates that would be needed
_________________
"Master of The Random"
Back to top
View user's profile Send private message
dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Sep 28, 2008 8:48 pm    Post subject: Reply with quote

upload the .psds

the forums aren't indexed into search engines, only people who come to the site will see the links etc.

I assume the .psd is the unwrapped mesh? where did you get it from...you surely can't know how to unwrap a model but not texture it Very Happy ...are they like standard second life templates or something? I thought you could upload arbitrary content to the game...sint' that the point?

Uh...i can sorta texture anything lol, but i want to see the template... just because im curious. Also, i guess it's not normal mapped hehe...all my character content have a normal/specular/color map associated with them.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

Back to top
View user's profile Send private message Visit poster's website AIM Address
harmar
Street thug


Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Mon Sep 29, 2008 5:08 am    Post subject: Reply with quote

http://www.uploading.com/files/YR4MFC4T/CMFF-Master_Template-Upper512.psd.html

http://www.uploading.com/files/F0L85I26/CMFF-Master_Template-Lower512.psd.html
_________________
"Master of The Random"
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Radioactive-Software Forum Index -> Programming All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group