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Oct. 1. 2008 - Urban Empires Update
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Thu Oct 02, 2008 10:20 pm    Post subject: Oct. 1. 2008 - Urban Empires Update Reply with quote

Hey guys...the game is 99% artwork complete, 90-95% code complete.

I still have to get the car physics working as well as I want...I'm tired of wrestling with the raycast PhysX vehicles...I'll be working ona true rigid body simulation of the vehicles in the next week....the implementation will be very similar to what I was doing with Newton Physics. I loved how my Newton cars would slide, loose traction, burnout, sway around corners...they were so realistic compared to these raycast approximations.

I'm also working on a lot of optimizations in terms of the physics, it looks like I'll have to partition the physics world to get the kind of results I want [ performance wise ] ...

I also have to re-do a lot of the multiplayer to the new specs, and re-work and implement some of the gameplay elements that I'd had in there.

Overall I'm very confident that the game will end up being a much better product than it would have been if I pulled the trigger a year ago, before I redid all the artwork etc.

Stay tuned for more updates....
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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I'dDoAnythingForMoney
Made Man


Joined: 03 May 2008
Posts: 656
Location: England

PostPosted: Fri Oct 03, 2008 4:53 am    Post subject: Reply with quote

woop this sounds awesome danny good news =) lol everything is coming together now it seems. woop woop party for me tonight
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CrowBar
Pornstar


Joined: 05 Oct 2007
Posts: 244
Location: Netherlands

PostPosted: Fri Oct 03, 2008 7:57 am    Post subject: Reply with quote

Nice xD. I believe I will visit the forums more often thanks to this update Wink.
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I'dDoAnythingForMoney
Made Man


Joined: 03 May 2008
Posts: 656
Location: England

PostPosted: Fri Oct 03, 2008 8:11 am    Post subject: Reply with quote

lol you cheap hooker coming and going when you feel apropriate XD
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I'm an illiterate. This makes me special and a muslim or a crazy old christian. Rarusu hasnt decided yet =)
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Oct 03, 2008 8:55 am    Post subject: Reply with quote

I'dDoAnythingForMoney wrote:
lol you cheap hooker coming and going when you feel apropriate XD


Yeaaaaaa, what do you think this is...you can't just come and go as you please.

That's not how these forums work....once you're in...you're in for life.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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CrowBar
Pornstar


Joined: 05 Oct 2007
Posts: 244
Location: Netherlands

PostPosted: Fri Oct 03, 2008 9:13 am    Post subject: Reply with quote

dgreen wrote:
I'dDoAnythingForMoney wrote:
lol you cheap hooker coming and going when you feel apropriate XD


Yeaaaaaa, what do you think this is...you can't just come and go as you please.

That's not how these forums work....once you're in...you're in for life.


O'rly? Watch me do it, besides, you make this game to earn cash and to entertain people. So entertain me please!

lol just joking man Wink.
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K-Zodron
Forum Regular


Joined: 26 Apr 2007
Posts: 14
Location: Sweden

PostPosted: Fri Oct 03, 2008 10:40 am    Post subject: Reply with quote

Wow. It's been like 5+ years and you are still rewriting physics parts for the 10th f'n time. I can never concentrate on one project for more than 2-4 months before I get the next "killer" idea. Props to you man. Very Happy
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Oct 03, 2008 10:44 am    Post subject: Reply with quote

CrowBar wrote:
dgreen wrote:
I'dDoAnythingForMoney wrote:
lol you cheap hooker coming and going when you feel apropriate XD


Yeaaaaaa, what do you think this is...you can't just come and go as you please.

That's not how these forums work....once you're in...you're in for life.


O'rly? Watch me do it, besides, you make this game to earn cash and to entertain people. So entertain me please!

lol just joking man Wink.


You're right that's the point of a software company...ive been doing it as a hobby for so long, never making a dime. its never been about money for me, or entertaining others.....just entertaining myself with ym games and the development process....but there is some overlap, since i like a lot of games that people play i'm sure people will like my game Wink

I do have to develop a much colder, business attitude towards my games though if I'm going to do this for a living....I take them too personally and I want them to be perfect...trouble with that is it takes years of hard work and lots of $...and delays Smile
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Oct 03, 2008 10:48 am    Post subject: Reply with quote

K-Zodron wrote:
Wow. It's been like 5+ years and you are still rewriting physics parts for the 10th f'n time. I can never concentrate on one project for more than 2-4 months before I get the next "killer" idea. Props to you man. Very Happy


hehe, see the above post Very Happy

well actually its about the 5th physics re-write, and techically i've been developing this engine etc...for about 10 years w/out publishing anything heheh.

Man...back when i was starting, the first 3-4 years i had sooo many ideas for projects...i would start a new one every few months like you said heh....all programmers/developers go through that stage im sure Very Happy
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Fri Oct 03, 2008 11:45 am    Post subject: Reply with quote

wow i missed this thread, so it's almost finally done Surprised Very Happy

The first beer i drink tonight is for you dan, great job!

*Remains listening Booker T & The MGs - Green Onions*
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chris.a
Rockstar


Joined: 28 Jun 2007
Posts: 162

PostPosted: Fri Oct 03, 2008 6:04 pm    Post subject: Reply with quote

cant wait till the beta
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I'dDoAnythingForMoney
Made Man


Joined: 03 May 2008
Posts: 656
Location: England

PostPosted: Sat Oct 04, 2008 8:32 am    Post subject: Reply with quote

oh well hopefully this will be the last physics rewrite. Dont punish us anymore danny than you already are. well unless you think the game needs it that is =)
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sat Oct 04, 2008 11:06 am    Post subject: Reply with quote

I'dDoAnythingForMoney wrote:
oh well hopefully this will be the last physics rewrite. Dont punish us anymore danny than you already are. well unless you think the game needs it that is =)


Yes it hopefully the last one, I need to finsih tthe game for my own reasons lol Wink
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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View user's profile Send private message Visit poster's website AIM Address
rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sat Oct 04, 2008 11:27 am    Post subject: Reply with quote

dgreen wrote:
I'dDoAnythingForMoney wrote:
oh well hopefully this will be the last physics rewrite. Dont punish us anymore danny than you already are. well unless you think the game needs it that is =)


Yes it hopefully the last one, I need to finsih tthe game for my own reasons lol Wink


Money?
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Rappen Fo'shizzle my nizzle oh fo dizzle Razz

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I'dDoAnythingForMoney
Made Man


Joined: 03 May 2008
Posts: 656
Location: England

PostPosted: Sat Oct 04, 2008 11:44 am    Post subject: Reply with quote

cant you remember rappen danny vomits money
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