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GangstaNation72
Forum Regular


Joined: 17 Jul 2009
Posts: 10
Location: Boston Ma

PostPosted: Sat Jul 18, 2009 12:13 pm    Post subject: questions Reply with quote

not sure if these have been answered already but w/e im to lazy.

1... do the zombies run like in the remake of dawn of the dead?

2... do people control the zombies or monster things and attempt to turn the survivors into zombies/monster things or are they npcs?

3... will there be human npcs? such as cops? the army?

4... will there be barricading?

5... how many weapons have you come up with?

6... will you be able to drive in a car?

7... how big are the maps?

8... how do the survivors win? is there a timelimit or do you have to kill all of the zombies/monsters?

9... if there are human survivor npcs, will they be able to follow you/help you?

10... i know this is way to soon but when will we get an estimated release date?
if you could answer these that would be awesome Very Happy
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Jul 19, 2009 1:58 pm    Post subject: Reply with quote

Hey ... I've not even started coding this game [ To Serve Man ]... it's way too early for me to give any info about it Surprised

Once I'm done with Urban Empires and Warbots Online - I'm going to start working on To Serve Man.

Very Happy
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sun Jul 19, 2009 3:25 pm    Post subject: Reply with quote

dgreen wrote:
Hey ... I've not even started coding this game [ To Serve Man ]... it's way too early for me to give any info about it Surprised

Once I'm done with Urban Empires and Warbots Online - I'm going to start working on To Serve Man.

Very Happy


so that will be over a year or two Razz
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Rappen Fo'shizzle my nizzle oh fo dizzle Razz

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Mon Jul 20, 2009 2:23 am    Post subject: Reply with quote

rappen wrote:
dgreen wrote:
Hey ... I've not even started coding this game [ To Serve Man ]... it's way too early for me to give any info about it Surprised

Once I'm done with Urban Empires and Warbots Online - I'm going to start working on To Serve Man.

Very Happy


so that will be over a year or two Razz


Yes, rappen...finally a person who understands how game development works Very Happy I <3 you.

I hope you'll all stick around to see how my projects turn out. I know I'll be here til the end nuggggaaas
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Mon Jul 20, 2009 4:21 am    Post subject: Reply with quote

dgreen wrote:
rappen wrote:
dgreen wrote:
Hey ... I've not even started coding this game [ To Serve Man ]... it's way too early for me to give any info about it Surprised

Once I'm done with Urban Empires and Warbots Online - I'm going to start working on To Serve Man.

Very Happy


so that will be over a year or two Razz


Yes, rappen...finally a person who understands how game development works Very Happy I <3 you.

I hope you'll all stick around to see how my projects turn out. I know I'll be here til the end nuggggaaas


i'll be there no doubt about it.
_________________
Rappen Fo'shizzle my nizzle oh fo dizzle Razz

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Mon Jul 20, 2009 3:06 pm    Post subject: Reply with quote

rappen wrote:
dgreen wrote:
rappen wrote:
dgreen wrote:
Hey ... I've not even started coding this game [ To Serve Man ]... it's way too early for me to give any info about it Surprised

Once I'm done with Urban Empires and Warbots Online - I'm going to start working on To Serve Man.

Very Happy


so that will be over a year or two Razz


Yes, rappen...finally a person who understands how game development works Very Happy I <3 you.

I hope you'll all stick around to see how my projects turn out. I know I'll be here til the end nuggggaaas


i'll be there no doubt about it.

_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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View user's profile Send private message Visit poster's website AIM Address
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