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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 2:31 am Post subject: 08/11/09 - 3 HD Videos, Public Demo/BETA release in days... |
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Hey guys,
Yea I know it’s been a while since the last update…I’m like the drunken delinquent game developing uncle you never had . In spite of the lack of updates to the developer journal, and my website, and my forums, aaaand…yea…work has been progressing at an unprecedented rate for me.
I’ll be releasing a pretty full featured BETA/Demo version of Warbots Online (placeholder name) in the next few days. August 11, 2009 was my goal date. I was hoping to have multiplayer ready by the 11th, but I have enough to focus on without that in the equation. The demo version will just be single player/offline practice. With the online BETA to follow ~1 week later. I’m not going to require an e-mail or anything to download the demo/BETA…I’m just putting it out there and if you wanna play it…go on, if not, then just send it right back The upcoming Warbots demo that I’ll release will be the first “anything” that I’ve put out in the public in the last 5 years … that sounds kind of crazy, and I guess it is.
For those of you who want an update regarding Urban Empires, my gangster game…I was hoping to have some new images ready by today, but I’m working on so much stuff, getting the Warbots BETA out there in good shape, I had to delay that update. Urban Empires is so much more complex than just about anything I could have chosen to make…it’s still in the works and I’m much happier with the way things are looking.
So anyways, back to Warbots – the vehicle combat game – I have not posted an update for like a month, so let me try to recall some of the major stuff I’ve added into the game since then…
• Lua scripting for the robot AI.
• New map ‘Wasteland’.
• Wheel/Tire track rendering system.
• Ragdoll physics on the humans.
• Air transport ships / Human reinforcement system.
• Hovercraft physics / visuals.
• “Gib” system for dirt/shells/body parts/etc.
• Fixed alt-tabbing.
• GPU based flag rendering.
• Decal system for scorch marks, etc.
• Ambient battlefield smoke.
• Human lasers – visuals&sounds.
• “TV/interlacing” viewfinder shader, and viewfinder functionality.
• Tanks traps, “hedgehogs”, barbed wire fences.
• A HL style damage awareness system.
• FPS optimization, profiling, and tuning of almost every aspect of the game.
Obviously I’ve tweaked so many little pieces of art, code, and misc. that it would take me about as long to do the work, as it would to document it all…so I just do the work
As far as the BETA...the todo list looks like this
- Vehicle/weapon selection screen
- Improve Robot AI
- Encrypt assets
Then the small tasks before releasing
- Disable the grasslands,desert,and arctic map...only the wastelands map will be in the demo/beta
- Remove unused assets from game directories
- Update the installer package
- Add the havok physics logo / splash screen
- Edit the documentation .pdf file
That's probably about 20 hours of work, or about 2 days. It'll be out there Wed. morning, or Thursay morning EST time [ 24-48 hours from now ]...
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Below are the download links, and screenshots from the HD Videos I've created and uploaded. These videos will show how the first Demo/BETA release will look [ minus any last minute changes/adjustments/tweaks ].
The screenshots posted under each video link were taken from the HD video feeds, the FPS are ~40 while recording a full 1280x720 video, the game easily gets 70-80 FPS when not recording an HD video. Basically ignore the FPS readings in the screenshots/videos.
These video shows a bit of everything while controlling one of 4 different vehicles, there are only going to be 3 of the many weapons included in the public demo/BETA. The videos show driving, shooting, ragdoll physics, the new particle effects, the air dropships, human combat, vehicle combat, dynamic time of day, the new environment artwork, and just about everything in between.
*NOTE: Make sure you have flash 10 installed, and click the HD link on the bottom video bar. Otherwise you will get a blurry mess Not 720p goodness.
Warbots Online HD Video #1 - Driving 0:55 long.
Youtube HD Link - http://www.youtube.com/watch?v=j4wo9Hia0yM
Warbots Online HD Video #2 - Battle Formations 1:34 long.
Youtube HD Link - http://www.youtube.com/watch?v=l5o5WSTRwao
Warbots Online HD Video #3 - Combat Gameplay 4:43 long.
Youtube HD Link - http://www.youtube.com/watch?v=QD1YeqYAga4
The BETA/Demo version of the game will be released in the next day or two...stay tuned!
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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RBCommander Forum Regular
Joined: 10 Aug 2009 Posts: 10
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Posted: Tue Aug 11, 2009 5:39 am Post subject: |
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| hmm.... Is there a windowed mode? i always post pictures of gameplay to my msn friends (they like car combat... and this is kinda like that) And is there graphics settings from high to low or anything? |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 11:28 am Post subject: |
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| RBCommander wrote: |
| hmm.... Is there a windowed mode? i always post pictures of gameplay to my msn friends (they like car combat... and this is kinda like that) And is there graphics settings from high to low or anything? |
Yes there is a windowed mode, I used it to record these videos, and also to debug _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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Anddos Jehovah's Witness
Joined: 24 May 2009 Posts: 28
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Posted: Tue Aug 11, 2009 11:48 am Post subject: |
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| looks stunning cant wait |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 4:23 pm Post subject: |
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| Anddos wrote: |
| looks stunning cant wait |
Thanks  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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RBCommander Forum Regular
Joined: 10 Aug 2009 Posts: 10
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Posted: Tue Aug 11, 2009 6:31 pm Post subject: |
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| soo... it's gonna come tomorrow? (The beta) and if possible today? plz answar.... plz tell me im not annoying because of these posts... lol |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 6:41 pm Post subject: |
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| RBCommander wrote: |
| And is there graphics settings from high to low or anything? |
Oops forgot about this part of your question...yes I've been over this in the last update I made July, 1, 2009
Screen Resolution
Texture Quality
Post Processing
Water Quality
Terrain Quality
FSAA
Fullscreen/Windowed
FPS Display
View Distance
God Ray Quality
Human/Droid toggle/qualty _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 6:44 pm Post subject: |
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| RBCommander wrote: |
| soo... it's gonna come tomorrow? (The beta) and if possible today? plz answar.... plz tell me im not annoying because of these posts... lol |
It's done when it's done...it'll be on the website, and forums, and dev journal...in the next 24-28 hours....did you even read the post I made above? _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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RBCommander Forum Regular
Joined: 10 Aug 2009 Posts: 10
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Posted: Tue Aug 11, 2009 6:47 pm Post subject: |
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| ummm... no >.< im'a read it right away |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Tue Aug 11, 2009 7:32 pm Post subject: |
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| RBCommander wrote: |
| ummm... no >.< im'a read it right away |
lol...hey, you should get an avatar and a title..what do you want your forum title to be? _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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RBCommander Forum Regular
Joined: 10 Aug 2009 Posts: 10
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Posted: Wed Aug 12, 2009 12:45 am Post subject: |
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| dgreen wrote: |
| RBCommander wrote: |
| ummm... no >.< im'a read it right away |
lol...hey, you should get an avatar and a title..what do you want your forum title to be? |
Hmm, Don't no yet... im going to work now X: oh well when i come back i make something up <.< |
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