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08/11/09 - 3 HD Videos, Public Demo/BETA release in days...
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 2:31 am    Post subject: 08/11/09 - 3 HD Videos, Public Demo/BETA release in days... Reply with quote

Hey guys,

Yea I know it’s been a while since the last update…I’m like the drunken delinquent game developing uncle you never had Surprised. In spite of the lack of updates to the developer journal, and my website, and my forums, aaaand…yea…work has been progressing at an unprecedented rate for me.

I’ll be releasing a pretty full featured BETA/Demo version of Warbots Online (placeholder name) in the next few days. August 11, 2009 was my goal date. I was hoping to have multiplayer ready by the 11th, but I have enough to focus on without that in the equation. The demo version will just be single player/offline practice. With the online BETA to follow ~1 week later. I’m not going to require an e-mail or anything to download the demo/BETA…I’m just putting it out there and if you wanna play it…go on, if not, then just send it right back Wink The upcoming Warbots demo that I’ll release will be the first “anything” that I’ve put out in the public in the last 5 years … that sounds kind of crazy, and I guess it is.

For those of you who want an update regarding Urban Empires, my gangster game…I was hoping to have some new images ready by today, but I’m working on so much stuff, getting the Warbots BETA out there in good shape, I had to delay that update. Urban Empires is so much more complex than just about anything I could have chosen to make…it’s still in the works and I’m much happier with the way things are looking.

So anyways, back to Warbots – the vehicle combat game – I have not posted an update for like a month, so let me try to recall some of the major stuff I’ve added into the game since then…
• Lua scripting for the robot AI.
• New map ‘Wasteland’.
• Wheel/Tire track rendering system.
Ragdoll physics on the humans.
• Air transport ships / Human reinforcement system.
• Hovercraft physics / visuals.
• “Gib” system for dirt/shells/body parts/etc.
• Fixed alt-tabbing.
• GPU based flag rendering.
• Decal system for scorch marks, etc.
• Ambient battlefield smoke.
• Human lasers – visuals&sounds.
• “TV/interlacing” viewfinder shader, and viewfinder functionality.
• Tanks traps, “hedgehogs”, barbed wire fences.
• A HL style damage awareness system.
• FPS optimization, profiling, and tuning of almost every aspect of the game.

Obviously I’ve tweaked so many little pieces of art, code, and misc. that it would take me about as long to do the work, as it would to document it all…so I just do the work Cool

As far as the BETA...the todo list looks like this
- Vehicle/weapon selection screen
- Improve Robot AI
- Encrypt assets

Then the small tasks before releasing
- Disable the grasslands,desert,and arctic map...only the wastelands map will be in the demo/beta
- Remove unused assets from game directories
- Update the installer package
- Add the havok physics logo / splash screen
- Edit the documentation .pdf file

That's probably about 20 hours of work, or about 2 days. It'll be out there Wed. morning, or Thursay morning EST time [ 24-48 hours from now ]...

-------------------------------

Below are the download links, and screenshots from the HD Videos I've created and uploaded. These videos will show how the first Demo/BETA release will look [ minus any last minute changes/adjustments/tweaks ].

The screenshots posted under each video link were taken from the HD video feeds, the FPS are ~40 while recording a full 1280x720 video, the game easily gets 70-80 FPS when not recording an HD video. Basically ignore the FPS readings in the screenshots/videos.

These video shows a bit of everything while controlling one of 4 different vehicles, there are only going to be 3 of the many weapons included in the public demo/BETA. The videos show driving, shooting, ragdoll physics, the new particle effects, the air dropships, human combat, vehicle combat, dynamic time of day, the new environment artwork, and just about everything in between.

*NOTE: Make sure you have flash 10 installed, and click the HD link on the bottom video bar. Otherwise you will get a blurry mess Wink Not 720p goodness.

Warbots Online HD Video #1 - Driving 0:55 long.
Youtube HD Link - http://www.youtube.com/watch?v=j4wo9Hia0yM








Warbots Online HD Video #2 - Battle Formations 1:34 long.
Youtube HD Link - http://www.youtube.com/watch?v=l5o5WSTRwao








Warbots Online HD Video #3 - Combat Gameplay 4:43 long.
Youtube HD Link - http://www.youtube.com/watch?v=QD1YeqYAga4














The BETA/Demo version of the game will be released in the next day or two...stay tuned!

- Dan
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Location: Spijkenisse, Netherlands

PostPosted: Tue Aug 11, 2009 4:13 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=3UtimAGn7cc
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Mini-Me


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PostPosted: Tue Aug 11, 2009 4:14 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=3UtimAGn7cc
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PostPosted: Tue Aug 11, 2009 4:14 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=3UtimAGn7cc
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Location: Spijkenisse, Netherlands

PostPosted: Tue Aug 11, 2009 4:14 am    Post subject: Reply with quote

http://www.youtube.com/watch?v=3UtimAGn7cc
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RBCommander
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Joined: 10 Aug 2009
Posts: 10

PostPosted: Tue Aug 11, 2009 5:39 am    Post subject: Reply with quote

hmm.... Is there a windowed mode? i always post pictures of gameplay to my msn friends (they like car combat... and this is kinda like that) And is there graphics settings from high to low or anything?
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dgreen
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Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 11:28 am    Post subject: Reply with quote

RBCommander wrote:
hmm.... Is there a windowed mode? i always post pictures of gameplay to my msn friends (they like car combat... and this is kinda like that) And is there graphics settings from high to low or anything?


Yes there is a windowed mode, I used it to record these videos, and also to debug
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Anddos
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Joined: 24 May 2009
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PostPosted: Tue Aug 11, 2009 11:48 am    Post subject: Reply with quote

looks stunning cant wait
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 4:23 pm    Post subject: Reply with quote

Anddos wrote:
looks stunning cant wait


Thanks Very Happy
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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RBCommander
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Joined: 10 Aug 2009
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PostPosted: Tue Aug 11, 2009 6:31 pm    Post subject: Reply with quote

soo... it's gonna come tomorrow? (The beta) and if possible today? plz answar.... plz tell me im not annoying because of these posts... lol
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 6:41 pm    Post subject: Reply with quote

RBCommander wrote:
And is there graphics settings from high to low or anything?


Oops forgot about this part of your question...yes I've been over this in the last update I made July, 1, 2009

Screen Resolution
Texture Quality
Post Processing
Water Quality
Terrain Quality
FSAA
Fullscreen/Windowed
FPS Display
View Distance
God Ray Quality
Human/Droid toggle/qualty
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 6:44 pm    Post subject: Reply with quote

RBCommander wrote:
soo... it's gonna come tomorrow? (The beta) and if possible today? plz answar.... plz tell me im not annoying because of these posts... lol


It's done when it's done...it'll be on the website, and forums, and dev journal...in the next 24-28 hours....did you even read the post I made above?
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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RBCommander
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Joined: 10 Aug 2009
Posts: 10

PostPosted: Tue Aug 11, 2009 6:47 pm    Post subject: Reply with quote

ummm... no >.< im'a read it right away
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6712
Location: Raleigh, NC

PostPosted: Tue Aug 11, 2009 7:32 pm    Post subject: Reply with quote

RBCommander wrote:
ummm... no >.< im'a read it right away


lol...hey, you should get an avatar and a title..what do you want your forum title to be?
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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RBCommander
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Joined: 10 Aug 2009
Posts: 10

PostPosted: Wed Aug 12, 2009 12:45 am    Post subject: Reply with quote

dgreen wrote:
RBCommander wrote:
ummm... no >.< im'a read it right away


lol...hey, you should get an avatar and a title..what do you want your forum title to be?


Hmm, Don't no yet... im going to work now X: oh well when i come back i make something up <.<
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