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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Wed Aug 05, 2009 11:26 pm Post subject: Warbots Online BETA / UE Update - date - 8-11-09 |
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So I guess I'm going to start a beta for Warbots Online myself on the 11th of August 2009 hopefully. The download link, etc, will be on the front page. I've added a lot of kewl stuff in the last few months.
It's a lot of work...I'm going to launch with multiplayer capability and hopefully things wont' blow up...
Also there will be an Urban Empires update as well on the front page on that date :-0 That game is so freakin complex and is a lot of work, but it's coming together after about 5 years. I don't have a date for the Urban Empires BETA but I'm very happy with how it is looking now Especially with the implementation of Havok Physics, and the rewrite/improvement/optimization of the rendering engine. Also many of the issues that stopped me from releasing the game back in 2006/2007 have been solved. _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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Posted: Thu Aug 06, 2009 5:41 am Post subject: |
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so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz _________________ Rappen Fo'shizzle my nizzle oh fo dizzle
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Thu Aug 06, 2009 12:45 pm Post subject: |
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| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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Posted: Fri Aug 07, 2009 4:13 am Post subject: |
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| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways _________________ Rappen Fo'shizzle my nizzle oh fo dizzle
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Fri Aug 07, 2009 2:10 pm Post subject: |
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| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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Anddos Jehovah's Witness
Joined: 24 May 2009 Posts: 28
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Posted: Fri Aug 07, 2009 6:32 pm Post subject: gamershell |
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contact gamershell.com and tell them your going to be releasing beta soon and they will mirror your installer as well
Last edited by Anddos on Fri Aug 07, 2009 8:13 pm; edited 1 time in total |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Fri Aug 07, 2009 7:18 pm Post subject: Re: gamershell |
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| Anddos wrote: |
| contact gamershell.com and tellt them your going to be releasing beta soon and they will mirror your installer as well |
That's a good idea. I'll contact the sites after a while [ I'm sure they'll hear anyways ] ... but I'd like to start as small as possible.
I'm not going to require an e-mail for the BETA [ like I am with Urban Empires ] ...I'm just gonna put it out there and see what people think.
There will only be 1 of the 4 maps included with the 'demo/beta', and I'm only including 3 of the weapons...I'm deciding if I should keep the hovercraft, 6-wheeled-buggy, and tank in the demo....or if I should only include the 4-wheeled buggy...I don't want people to think this is some kind of HALO type game ripoff, so I'll probably include all the chassis types.
There are aircraft, and 1000s of soldiers fighting on the battlefield, the players just control one of 64 vehicles on the map...there are also missile silos, bases, forcefields, command points, etc. in the map.
The newest map I've created called 'Wasteland' has not been shown publicaly yet...It's a crater ridded battlefield with hedgehogs [ tank traps ], and barbed wire everywhere...lots of smoke and chaos on the battlefield...
I can't wait to show it to you guys  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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Anddos Jehovah's Witness
Joined: 24 May 2009 Posts: 28
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Posted: Fri Aug 07, 2009 8:06 pm Post subject: |
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got any more teaser video's before the beta comes out  |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Fri Aug 07, 2009 8:29 pm Post subject: |
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| Anddos wrote: |
got any more teaser video's before the beta comes out  |
Yup, I'm working on one to release before the BETA...it'll probably show the ragdoll physics on the 1000s of humans, and just a chaotic battlefield. This video will be mostly gameplay footage from the player's point of view.
I also added a cool 'view finder' with a TV shader on it so it looks like you're looking through a digital viewfinder with interlacing artifacts, and so many other things
I'll probably post the video in the next day or two...sometime this weekend.
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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rappen Mini-Me

Joined: 22 Apr 2007 Posts: 6604 Location: Spijkenisse, Netherlands
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Posted: Sat Aug 08, 2009 5:02 am Post subject: |
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| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums _________________ Rappen Fo'shizzle my nizzle oh fo dizzle
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Sat Aug 08, 2009 2:19 pm Post subject: |
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| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums |
I have 10s of millions of hits on my website over the years [ radioactive-software.com front page ], and I have the 2nd most viewed developers journal on gamedev.net [ biggest game development site in the world ] a lot of ppl will join from there...and also I'll make a post in the forum here. Plus for the initial release I'll have a new video on youtube which will bring in some people, also the warbots online homepage will be updated. That should be enough people for the first release.
Then I'll move on to other websites, etc. _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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Rarusu Viking

Joined: 22 Nov 2007 Posts: 2327 Location: Norway
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Posted: Sat Aug 08, 2009 8:47 pm Post subject: |
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| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums |
I have 10s of millions of hits on my website over the years [ radioactive-software.com front page ], and I have the 2nd most viewed developers journal on gamedev.net [ biggest game development site in the world ] a lot of ppl will join from there...and also I'll make a post in the forum here. Plus for the initial release I'll have a new video on youtube which will bring in some people, also the warbots online homepage will be updated. That should be enough people for the first release.
Then I'll move on to other websites, etc. |
And on the exact day you finish the game, the Internetz will crash, because of commie hackers. _________________ ''Der Mensch der Erkenntniss muss nicht nur seine Feinde lieben, er muss auch seine Freunde hassen können.''
-Friedrich Nietzsche |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Sat Aug 08, 2009 9:03 pm Post subject: |
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| Rarusu wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums |
I have 10s of millions of hits on my website over the years [ radioactive-software.com front page ], and I have the 2nd most viewed developers journal on gamedev.net [ biggest game development site in the world ] a lot of ppl will join from there...and also I'll make a post in the forum here. Plus for the initial release I'll have a new video on youtube which will bring in some people, also the warbots online homepage will be updated. That should be enough people for the first release.
Then I'll move on to other websites, etc. |
And on the exact day you finish the game, the Internetz will crash, because of commie hackers. |
 _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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Rarusu Viking

Joined: 22 Nov 2007 Posts: 2327 Location: Norway
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Posted: Sun Aug 09, 2009 10:22 am Post subject: |
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| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums |
I have 10s of millions of hits on my website over the years [ radioactive-software.com front page ], and I have the 2nd most viewed developers journal on gamedev.net [ biggest game development site in the world ] a lot of ppl will join from there...and also I'll make a post in the forum here. Plus for the initial release I'll have a new video on youtube which will bring in some people, also the warbots online homepage will be updated. That should be enough people for the first release.
Then I'll move on to other websites, etc. |
And on the exact day you finish the game, the Internetz will crash, because of commie hackers. _________________ ''Der Mensch der Erkenntniss muss nicht nur seine Feinde lieben, er muss auch seine Freunde hassen können.''
-Friedrich Nietzsche |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6712 Location: Raleigh, NC
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Posted: Sun Aug 09, 2009 2:42 pm Post subject: |
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| Rarusu wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
| dgreen wrote: |
| rappen wrote: |
so it's finaly there hah i'll be there 11 aug watching the forums for 24 hours....im really glad to hear i can play warbots online
i'm going to pwn all of your freakking nuubzz |
Yup, well it's never been tested by anybody...so it might fall apart lol...it'll be fun though, it's about a 750MB download ~2GB unzippped |
hehe, it's going to be fun anyways |
I've been working 10-12 hours everyday to get it ready...there is some cool stuff I just added last night
It's a lot of fun just to play against the AI  |
nice, but how much players will join the beta, except the people from the forums |
I have 10s of millions of hits on my website over the years [ radioactive-software.com front page ], and I have the 2nd most viewed developers journal on gamedev.net [ biggest game development site in the world ] a lot of ppl will join from there...and also I'll make a post in the forum here. Plus for the initial release I'll have a new video on youtube which will bring in some people, also the warbots online homepage will be updated. That should be enough people for the first release.
Then I'll move on to other websites, etc. |
And on the exact day you finish the game, the Internetz will crash, because of commie hackers. |
 _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
 |
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