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just had a dream
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ope
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Joined: 29 Oct 2009
Posts: 5

PostPosted: Wed Nov 18, 2009 8:19 am    Post subject: just had a dream Reply with quote

well i was sleeping, and in the morning i got wake up by a phone call and read a message, and was feelling very high (sun outside, nice dreams),
anyway i felt like sleeping some more
and then the dream began
it was a game whit cars, i think was called blade racers and somewhere around there i think i saw RU (maybe some russian developer).
they had all the clasic racing stuff, but there was 1 mode that was clearly out of any game league.
it was team or free for all, (i mean i played alone and whit another player in the same car). what u had to do in this mode
u were starting equiped whit a something like power drill but at the end it had a screwdriver.
in this mod u had to build a gun and kill the other players, (soo u could start the car and go a little further from them soo they cannot see what u build. where do u get the parts for the gun. from the car, unscrew the car and get piecies for the gun.
u could build things like just a piece of metal and equip that and attack the others.
in this round i think some of the cars were different i know because in one round i started whit a minning car (the one that goes by in the mines and transports metal) and it had 3 or 4 oxygen tubs in it, soo i just equiped 1 oxygen tub and killed them.

now the game was almost to real whit the graphic engine, and u could roam free from ure car.

was really fun to unscew the sterring wheel.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Nov 18, 2009 9:04 am    Post subject: Reply with quote

Sweeeet
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
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He replied, "I just kind of optimized for game play."

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Object13
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Joined: 26 Jun 2007
Posts: 1507
Location: Yakima, WA

PostPosted: Sun Nov 22, 2009 2:37 am    Post subject: Reply with quote

if i posted my dreams online, i'd be in the loony bin by now.
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Nov 22, 2009 6:38 am    Post subject: Reply with quote

Object13 wrote:
if i posted my dreams online, i'd be in the loony bin by now.


Drops 5 hits of sunshine on your eye and report back what happens.

Then you might have an idea what I see in my dreams.

('cept thare si no black kawk )
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Object13
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Joined: 26 Jun 2007
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Location: Yakima, WA

PostPosted: Sun Nov 22, 2009 11:19 pm    Post subject: Reply with quote

nah, i'm straight.


i saw two hooded people in my head (awake) the other day, kinda creeped me out
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rappen
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Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Wed Nov 25, 2009 12:07 pm    Post subject: Reply with quote

i don't get it...
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dgreen
The One


Joined: 24 Sep 2005
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PostPosted: Wed Nov 25, 2009 4:10 pm    Post subject: Reply with quote

like the OP said, just unscrew the steering wheel Surprised

I think it's a metaphor for life.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Thu Nov 26, 2009 3:55 pm    Post subject: Reply with quote

Still don't get...

i think i'm still to high
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harmar
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Joined: 19 Apr 2008
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PostPosted: Sat Nov 28, 2009 11:00 pm    Post subject: Reply with quote

^_^
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Object13
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PostPosted: Mon Nov 30, 2009 4:45 am    Post subject: Reply with quote

we are all high....

sober is a lie.
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harmar
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Joined: 19 Apr 2008
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Location: PA, USA

PostPosted: Wed Dec 02, 2009 11:44 pm    Post subject: Reply with quote

Object13 wrote:
we are all high....

sober is a lie.


/agrees
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rappen
Mini-Me


Joined: 22 Apr 2007
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Location: Spijkenisse, Netherlands

PostPosted: Thu Dec 03, 2009 12:41 pm    Post subject: Reply with quote

harmar wrote:
Object13 wrote:
we are all high....

sober is a lie.


/agrees


true, true...
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Object13
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Joined: 26 Jun 2007
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Location: Yakima, WA

PostPosted: Sat Dec 05, 2009 12:29 am    Post subject: Reply with quote

lies are lies..... and if sober is a lie. then life = lie.



maybe we are all in the matrix.....



or the world is actually part of a sick and twisted game of spore....


think about that one......
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sat Dec 05, 2009 5:59 am    Post subject: Reply with quote

Object13 wrote:
lies are lies..... and if sober is a lie. then life = lie.



maybe we are all in the matrix.....



or the world is actually part of a sick and twisted game of spore....


think about that one......


im the white version of orpheus Surprised
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sat Dec 05, 2009 3:41 pm    Post subject: Reply with quote

rappen wrote:
Object13 wrote:
lies are lies..... and if sober is a lie. then life = lie.



maybe we are all in the matrix.....



or the world is actually part of a sick and twisted game of spore....


think about that one......


im the white version of orpheus Surprised


It's morpheus, not orpheus. Maybe in your midget world of missing characters, and quasi-logic...but here in teh eral worls ists MORPHEOUS..dfsa.;sadf'.;
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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