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Engine Questions

 
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adam450
Gangsta'


Joined: 11 Oct 2009
Posts: 53

PostPosted: Sat Jul 10, 2010 11:29 pm    Post subject: Engine Questions Reply with quote

I'm sure your still using Havok. What are you using for sound?

Is your terrain in patches or just subdivided at run time? I just checked out the "Leadwerks" demo which allows wireframe view and it uses a pretty good patch system.

Is your culling using an object hierarchy (sphere->box->other geometry)?
Are you using spatial culling BSP, or hierarchical object culling (grouping objects)?
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Mon Jul 12, 2010 2:41 pm    Post subject: Re: Engine Questions Reply with quote

Quote:
I'm sure your still using Havok. What are you using for sound?


Yes still using havok, I use the cross-platform audio creation tool for sound (XACT in the DirectX SDK).

Quote:

Is your terrain in patches or just subdivided at run time? I just checked out the "Leadwerks" demo which allows wireframe view and it uses a pretty good patch system.

I use geomipmapping -


Quote:

Is your culling using an object hierarchy (sphere->box->other geometry)?
Are you using spatial culling BSP, or hierarchical object culling (grouping objects)?


I use quadtree and some other basic tests for visiblity and logical culing ... usually a custom system for each group for maximum speed. Surprised
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adam450
Gangsta'


Joined: 11 Oct 2009
Posts: 53

PostPosted: Mon Jul 12, 2010 5:44 pm    Post subject: Reply with quote

Forgot about that image, but yea thats what I was referring to in the leadwerks engine for geomipmapping.
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