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Gettysburg: Armored Warfare Announcement

 
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Mar 01, 2011 11:18 am    Post subject: Gettysburg: Armored Warfare Announcement Reply with quote

Hey guys,

The publisher officially announced the game today...I just posted it on the front page.

Here is the link to the press release...

http://www.paradoxplaza.com/press/2011/3/paradox-presents-an-alternate-version-of-the-civil-war-with-gettysburg-armored-warfare

They also uploaded a new vid...
http://www.youtube.com/watch?v=h2SVmBo6izY

Here are some new concept drawings of the Heavy soldier Wink

Union Heavy in action.


Confederate Heavy.


Union Heavy.


- Dan
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."



Last edited by dgreen on Tue Mar 01, 2011 3:57 pm; edited 1 time in total
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harmar
Street thug


Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Tue Mar 01, 2011 12:09 pm    Post subject: Reply with quote

and you already got your first basher on the youtube video hehe
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Mar 01, 2011 12:17 pm    Post subject: Reply with quote

harmar wrote:
and you already got your first basher on the youtube video hehe


Who the guy who hates america lol...imagine if you lived in another country you'd probably hate all the games about america Surprised
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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harmar
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Joined: 19 Apr 2008
Posts: 346
Location: PA, USA

PostPosted: Wed Mar 02, 2011 9:24 pm    Post subject: Reply with quote

who did the concept art paradox?
looks like there style
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Mar 02, 2011 11:35 pm    Post subject: Reply with quote

harmar wrote:
who did the concept art paradox?
looks like there style


Nope, I scoured the Internet and found an artist, we're doing a bunch more units and illustrations
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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adam450
Gangsta'


Joined: 11 Oct 2009
Posts: 53

PostPosted: Sat Mar 05, 2011 12:30 pm    Post subject: Reply with quote

Will you get a damn mailing list already!
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sat Mar 05, 2011 1:41 pm    Post subject: Reply with quote

adam450 wrote:
Will you get a damn mailing list already!


Just sign up on the facebook page, or twitter...that's probably the best way.

http://www.facebook.com/GettysburgArmoredWarfare

http://www.twitter.com/ArmoredWarfare/
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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