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Interview with Independent game developer Danny Green

 
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Wed Apr 27, 2011 7:14 pm    Post subject: Interview with Independent game developer Danny Green Reply with quote

Here is the link -

http://www.technicianonline.com/features/a-tale-of-two-indies-part-one-1.2553161



- Dan
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He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
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Location: Spijkenisse, Netherlands

PostPosted: Sat Apr 30, 2011 3:03 am    Post subject: Reply with quote

Nice story! With all the ups and downs, it really shows if you never stop trying, you'll eventually get what you want.
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harmar
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Joined: 19 Apr 2008
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PostPosted: Mon May 02, 2011 12:27 pm    Post subject: Reply with quote

so thats whats been going on with Urban Empires that you couldnt tell me Razz

good story
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adam450
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Joined: 11 Oct 2009
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PostPosted: Wed May 04, 2011 1:23 pm    Post subject: Reply with quote

I noticed in some concepts they guns are still civil war musket/rifles and then I see the giant tanks next to them. Is there anything that you can say about that? I mean shooting canonballs and muskets at a tank is a big gap. The tanks don't look low tech or made of wood. I see that the soldier has a gatling gun so are you making mostly everything new tech weapons and the muskets will probably not make it to the shipped game? The zeppelin looks pretty sweet though.
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Thu May 05, 2011 4:58 pm    Post subject: Reply with quote

adam450 wrote:
I noticed in some concepts they guns are still civil war musket/rifles and then I see the giant tanks next to them. Is there anything that you can say about that? I mean shooting canonballs and muskets at a tank is a big gap. The tanks don't look low tech or made of wood. I see that the soldier has a gatling gun so are you making mostly everything new tech weapons and the muskets will probably not make it to the shipped game? The zeppelin looks pretty sweet though.


Three gameplay modes...only 1860s, only 2060s hybrid, and both mixed in. There are ways to make it happen Smile

Just because they go back in time with new tech doesn't mean all the existing stuff disappears.
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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George
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Joined: 26 Dec 2005
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PostPosted: Thu May 26, 2011 10:09 am    Post subject: Reply with quote

Ooooh... It says you have, "... a voiceover guy in Boston...". That sounds familiar. Cool

Nice write-up.
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RoYLanDz
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Joined: 17 Dec 2011
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PostPosted: Sat Dec 17, 2011 6:25 am    Post subject: Reply with quote

adam450 wrote:
I noticed in some concepts they guns are still civil war musket/rifles and then I see the giant tanks next to them. Is there anything that you can say about that? I mean shooting canonballs and muskets at a tank is a big gap. The tanks don't look low tech or made of wood. I see that the soldier has a gatling gun so are you making mostly everything new tech weapons and the muskets will probably not make it to the shipped game? The zeppelin looks pretty sweet though.

Eventually, that seems to be a pre-review. And it seems to be set up in the hi-tech version. Laughing But that was eventually great. Those tanks and muskets are the ones that should be given proper medication.
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