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Gettysburg: Armored Warfare - To support modding!

 
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Mar 09, 2012 1:09 pm    Post subject: Gettysburg: Armored Warfare - To support modding! Reply with quote

Hey guys,

I'm going to support modding, with a full map editor and toolset, and Steam Workshop support!

Check out the official press release here!

http://www.paradoxplaza.com/press/2012/3/gdc-2012-gettysburg-armored-warfare-opens-up-for-modders

- Dan
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
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He replied, "I just kind of optimized for game play."

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RainbowDash
Newbie


Joined: 11 Mar 2012
Posts: 7

PostPosted: Fri Mar 16, 2012 6:23 am    Post subject: Reply with quote

Since there will be a toolset, does this mean we'll be able to import models, scripts and the such? And if you can import scripts, what language is it going to be? Oh and lastly, how big maps does the map editor support, I'd assume pretty large, but having a bit more info than that would be nice nonetheless.

Oh and what's that poster behind you in your profile picture? Gotta know, might just help with the modding. Wink
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Mar 16, 2012 6:11 pm    Post subject: Reply with quote

The poster is a Paradox Interactive game. Maps can be up to 32km^2 but in-game maps are 9km^2 for more detail.

Yes you can import models, etc. I will create a demonstration mod to show how it works Smile

- Dan
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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View user's profile Send private message Visit poster's website AIM Address
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