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New Vehicles [ as of 2005 not 2008 ], some cunt bumped this
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Sep 25, 2005 2:09 pm    Post subject: New Vehicles [ as of 2005 not 2008 ], some cunt bumped this Reply with quote

Alright....the first game related post....some new vehicles that will be in the game. These suckers bring the total up to ~32 different vehicles.



They'll be in game soon enough
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."



Last edited by dgreen on Sun Jun 22, 2008 9:41 am; edited 1 time in total
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PostPosted: Sun Sep 25, 2005 2:48 pm    Post subject: Reply with quote

The hammer SX looks real pimpin
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Rob Loach
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PostPosted: Mon Sep 26, 2005 12:11 am    Post subject: Reply with quote

This is awesome! Keep it up!
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Glover Klien
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Joined: 24 Sep 2005
Posts: 483
Location: The Philla Del

PostPosted: Mon Sep 26, 2005 1:34 am    Post subject: Reply with quote

nice work dan
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maine0618
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PostPosted: Mon Sep 26, 2005 2:28 am    Post subject: Reply with quote

This game will be awesome.
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PostPosted: Mon Sep 26, 2005 9:26 pm    Post subject: Impressive Reply with quote

So this is what you do in front of that computer all day. Not only am I really impressed by your work cause its really bad ass, but I'm strangely turned on by it too... Wink
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Glover Klien
The Drunken Philosopher


Joined: 24 Sep 2005
Posts: 483
Location: The Philla Del

PostPosted: Tue Sep 27, 2005 12:59 pm    Post subject: Reply with quote

^ now you are just weird
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
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PostPosted: Sat Apr 19, 2008 10:57 pm    Post subject: Reply with quote

DON'T BELIEVE THE HYPE..
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rappen
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Joined: 22 Apr 2007
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PostPosted: Sun Apr 20, 2008 2:49 am    Post subject: Reply with quote

hokay
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 9:52 am    Post subject: Re: Impressive Reply with quote

Anonymous wrote:
So this is what you do in front of that computer all day. Not only am I really impressed by your work cause its really bad ass, but I'm strangely turned on by it too... Wink



LOL! wtf...Guess I missed that one. Ip trace shows it's the only post made on that IP address, evar.


Don't bump old threads about the game etc...I don't want to explain that these cars aren't even used in the game anymore etc.

plzktxhz
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Taymo
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Joined: 16 Mar 2006
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PostPosted: Sun Apr 20, 2008 1:17 pm    Post subject: Reply with quote

Congrats to your art dev and yourself! Those are great.

I don't wanna be a negative nancy here in this awesome thread, but I think that warlord fellow is A) Just a bot that messed with the post count ( havn't been in a while so I don't know) or B) a bot that's taken warlocks account and lastey C) warlocks a dick and a necromancer
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 2:40 pm    Post subject: Reply with quote

Taymo wrote:
Congrats to your art dev and yourself! Those are great.

I don't wanna be a negative nancy here in this awesome thread, but I think that warlord fellow is A) Just a bot that messed with the post count ( havn't been in a while so I don't know) or B) a bot that's taken warlocks account and lastey C) warlocks a dick and a necromancer




That aside, I'm pretttyyy sure he's not a bot, lol. though I can't speak to the rest of it Twisted Evil

Twisted Evil Twisted Evil
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 2:42 pm    Post subject: Reply with quote

btw nice avatar and gladu like my work.

Also I'm glad the "mystery pink text person" likes it as well. Makes me feel ... errr .... Embarassed Embarassed Embarassed Embarassed Embarassed
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sun Apr 20, 2008 3:15 pm    Post subject: Reply with quote

dude i'm not a bot
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 3:18 pm    Post subject: Reply with quote

Yea, he was talkinga bout warlock32424
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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