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Final HQ / Drug Lab / Basement rendering...
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Mar 27, 2007 6:55 am    Post subject: Final HQ / Drug Lab / Basement rendering... Reply with quote

Still making progress on the illegal businesses, finalized the shaders I'm gonna use to render the basements. I'm satisfied with the rendering aspects...now it's down to cranking out the artwork, and integrating into the game.

Anyways, this screenshot is where I wanna be....lol


Yea so as you can probably guess, that is a screenshot of the drug lab...in that screenshot [left to right in the foreground] cocaine, marijuana, and opium. If smell-o-vision was available in this day and age that screenshot would win. [grin]

Screenshots of the empty basement -





Headquarters -







HQ and some other businesses have functional security cameras so you can see what's going on outside your HQ...also the gang's un-used weapons will show up on one of the tables, also there's a functional city map on the other table.


More drug lab...the plants are dynamic and can grow/scale, etc...I might have to get rid of the Pink Floyd / Bob Marley posters since I'm sure they would never want to be associated with anything drug related [grin].










Screenshot in-editor of the drug lab...


So I'm planning on having 9 illegal businesses in the game Gambling, Prostitution, Warehouse, Numbers Racket, Headquarters, Safehouse, Brewery, Counterfeit Press, Loan Shark. Creating the artwork is going to be the limiting factor since almost all the code will be common to the businesses. Some of those might have to go before the game is done.

I think the prostitution will be the hardest since I don't have any hooker models [grin]. I'm not worried about that though, gangstas gotta keep their mind on the money and not on the stupid shit like paying for sex. Now that I think about it, maybe I'll create a digital model of Hillary Clinton and put her in the whore houses..."best idea evar".

But yea, I'm going to create the police station's basement tommorow, as well as the gambling business. Things should roll along now that I've finalized the rendering aspects of the basement, and I've got the lightmap process down.

I was using 3 1k^2 textures for the lightmapping data...all these new screens use a single 1k^2 shadow map.

That's basically it...more later.

- Danny
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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TermlessHalo
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Joined: 10 Aug 2007
Posts: 315
Location: CA

PostPosted: Tue Jan 08, 2008 6:26 pm    Post subject: Reply with quote

Thats alot of weed.
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Rarusu
Viking


Joined: 22 Nov 2007
Posts: 2316
Location: Norway

PostPosted: Wed Jan 09, 2008 6:13 am    Post subject: Reply with quote

You obviously haven't seen warlord's bedroom or rappens basement.
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Wed Jan 09, 2008 1:02 pm    Post subject: Reply with quote

No, i'm totally legal....here you may have 5 plants, but not a whole plantage...lol no my weed is only in bags
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Object13
Official A.D.D Mascot


Joined: 26 Jun 2007
Posts: 1507
Location: Yakima, WA

PostPosted: Wed Jan 09, 2008 3:13 pm    Post subject: Reply with quote

or my basement bitch. why does everyone leave me the fuck out?
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TermlessHalo
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Joined: 10 Aug 2007
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PostPosted: Wed Jan 09, 2008 3:40 pm    Post subject: Reply with quote

*points shotgun* Give me the weed!!!!!!
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Wed Jan 09, 2008 5:02 pm    Post subject: Reply with quote

Rarusu wrote:
You obviously haven't seen warlord's bedroom or rappens basement.



you got no proofo!!!@!@?!!!@@@!

*Jumps out the window*
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Ive ran my Family for a long time.. Years! The Moris Family operations are on...
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Don Moris.
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Mini-Me


Joined: 22 Apr 2007
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PostPosted: Thu Jan 10, 2008 10:13 am    Post subject: Reply with quote

Object13 wrote:
or my basement bitch. why does everyone leave me the fuck out?


Because you only smoke cigars...
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Rarusu
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Joined: 22 Nov 2007
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PostPosted: Thu Jan 10, 2008 11:10 am    Post subject: Reply with quote

OMFG!!! Stop warlord!!! He's stealin' the weed!!!

SHOOT HIM!!!!


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dgreen
The One


Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Thu Jan 10, 2008 6:25 pm    Post subject: Reply with quote

TermlessHalo wrote:
Thats alot of weed.


lol. Hell yea. Too bad all this stuff is cut from the game :-/

At least I had fun making it...especially the bong on the table with the beer cans hehe. I wouldn't mind hanging out down there Rolling Eyes
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Fri Jan 11, 2008 11:40 am    Post subject: Reply with quote

dgreen wrote:
TermlessHalo wrote:
Thats alot of weed.


lol. Hell yea. Too bad all this stuff is cut from the game :-/

At least I had fun making it...especially the bong on the table with the beer cans hehe. I wouldn't mind hanging out down there Rolling Eyes


Me either Very Happy

Beer, Shag and pot and you have a man night right there Razz
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Fri Jan 11, 2008 3:16 pm    Post subject: Reply with quote

Rarusu wrote:
OMFG!!! Stop warlord!!! He's stealin' the weed!!!

SHOOT HIM!!!!




OMGO!j!#!@ojir!#!!!!!

*hops the fence like a mexican*

JFsoidjasdfjsdfjjdssdsddsdfs
_________________
Ive ran my Family for a long time.. Years! The Moris Family operations are on...
-The Sims Online
-Urban Empires
-Secondlife
-There
-SAMP
www.rl-rpg.nl/forum/index.php
www.radioactive-software.com
Don Moris.
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Rarusu
Viking


Joined: 22 Nov 2007
Posts: 2316
Location: Norway

PostPosted: Fri Jan 11, 2008 3:34 pm    Post subject: Reply with quote

warlord11030 wrote:
Rarusu wrote:
OMFG!!! Stop warlord!!! He's stealin' the weed!!!

SHOOT HIM!!!!




OMGO!j!#!@ojir!#!!!!!

*hops the fence like a mexican*

JFsoidjasdfjsdfjjdssdsddsdfs


Damn! After him you morons!! Call in a airstrike!

*Launches several missiles at warlord!*
*BooM!!!*

Damn, we hit that orphanage instead. Call in the dutch brigade!
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''Der Mensch der Erkenntniss muss nicht nur seine Feinde lieben, er muss auch seine Freunde hassen können.''
-Friedrich Nietzsche
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Jan 11, 2008 4:41 pm    Post subject: Reply with quote

warlord11030 wrote:
Rarusu wrote:
OMFG!!! Stop warlord!!! He's stealin' the weed!!!

SHOOT HIM!!!!




OMGO!j!#!@ojir!#!!!!!

*hops the fence like a mexican*

JFsoidjasdfjsdfjjdssdsddsdfs


lawl
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Rarusu
Viking


Joined: 22 Nov 2007
Posts: 2316
Location: Norway

PostPosted: Fri Jan 11, 2008 4:56 pm    Post subject: Reply with quote

dgreen wrote:
warlord11030 wrote:
Rarusu wrote:
OMFG!!! Stop warlord!!! He's stealin' the weed!!!

SHOOT HIM!!!!




OMGO!j!#!@ojir!#!!!!!

*hops the fence like a mexican*

JFsoidjasdfjsdfjjdssdsddsdfs


lawl


That dude kinda look like danny. 'Xept the hair.
_________________
''Der Mensch der Erkenntniss muss nicht nur seine Feinde lieben, er muss auch seine Freunde hassen können.''
-Friedrich Nietzsche
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