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The Slammer.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Mar 28, 2007 6:42 am    Post subject: The Slammer. Reply with quote

I've been working on the jail today [which is in the police station's basement]. I wish I had more time to work on it, especially the light maps, but I've only afforded myself 1 day to work on this, I was hoping to get the illegal gambling business finished today as well....but things dragged on. Numerous bugs in Milkshape3D & Light Map Maker, particularly the way it handles large groups of triangles > 30k...I'll spare the details, but I was going around and around just trying to get the 10000+ surfaces exported from light map maker into a single group in Ms3D, I ended up having to ues multiple groups, and export in steps, etc...what a pain...and I'm not 100% satisfied with the lightmaps which took about 20 min to generate.

It looks awesome with 1 light source...with 6 of them the lighting becomes confusing. I'm thinking it might be better to just seperate each gang into different rooms, verses having all the gangs in one common room, so they can see eachother. I'm sure once the player models are rendred the FPS will be shitty on most comps. My 8800 gets ~500 FPS with just one jail cell...with 6 I get about 200 FPS. @ 1280x1024 8x FSAA and full motion blur + bloom I get 120 FPS which is totally fillrate limited due to motion blur / bloom...ehhh.

Here is the final result...at least until I get more time to work on it....








The reference photos, I liked the bed from the alcatraz cell, the bars from the other cell, and I was really going for a large 'holding cell' look for the jail cells, since each gang will have their own cell.


And here is the step by step....


















Screenshot from Light Map Maker...I get like 0.01 FPS...but the results are good, so I can't really complain. They saved me a lot of time.


Nicely packed lightmaps...thanks Light Map Maker *thumbs up & cheesy smile*

[img]http://www.radioactive-software.com/gangwar/Mar27/JailLM2.jpgp[/img]

Thats it for now...next 2 days will be spent writing code to handle all the basement stuff. Yay.

- Danny
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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b0redum
Newbie


Joined: 14 Sep 2006
Posts: 7

PostPosted: Wed Mar 28, 2007 5:55 pm    Post subject: Reply with quote

What do you plan to do with the prison? Exactly how will they play a roll in the game? The graphics are looking very nice.
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Fiya
Rockstar


Joined: 14 Jul 2006
Posts: 144

PostPosted: Thu Apr 05, 2007 5:43 pm    Post subject: Jail Pics Reply with quote

Heh haven't posted for awhile I just check the site out once in a while...

Thats some pretty nice texture, will that cause problems on moderate computers? Because online games tend to have less, graphics wise... Or perhaps graphical options like 1/4, 1/2, or full texture resolution would be good to consider?
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 08, 2007 12:20 pm    Post subject: Reply with quote

Right well you can always lower the texture quality...also all basement textures, etc are loaded when you enter the basement so it's not gonna waste memory. These screenshots use 1024x1024 textures, you can lower the quality down to 256x256.

- Dan
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Sat May 19, 2007 1:29 pm    Post subject: Reply with quote

oy i think bubbas gonna wait till you get arrested dgreen then meet you in the showers Surprised
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sat May 19, 2007 3:39 pm    Post subject: Reply with quote

warlord11030 wrote:
oy i think bubbas gonna wait till you get arrested dgreen then meet you in the showers Surprised


wow, freaky Confused
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Rappen Fo'shizzle my nizzle oh fo dizzle Razz

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Medcraft
Jehovah's Witness


Joined: 05 Jun 2007
Posts: 26
Location: Australia

PostPosted: Tue Jun 05, 2007 10:44 am    Post subject: Reply with quote

b0redum wrote:
What do you plan to do with the prison? Exactly how will they play a roll in the game? The graphics are looking very nice.


Is it for looks or is there an actual purpose?
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Jun 06, 2007 9:07 am    Post subject: Reply with quote

Medcraft wrote:
b0redum wrote:
What do you plan to do with the prison? Exactly how will they play a roll in the game? The graphics are looking very nice.


Is it for looks or is there an actual purpose?


Yea you get get arrested and sent to jail. You can surrender to cops, so your gang has to pay to get you out, or you can wait it out...thought they'll count agaisnt your gang population limit.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Wed Jun 06, 2007 2:31 pm    Post subject: Reply with quote

so on would it show over the picture of your gangsters a slash across them or something? jail bars?
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TermlessHalo
Street thug


Joined: 10 Aug 2007
Posts: 315
Location: CA

PostPosted: Mon Jan 07, 2008 3:55 am    Post subject: Reply with quote

No rats in jails dgreen? Laughing But the cells look sweet.
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Mon Jan 07, 2008 5:17 pm    Post subject: Reply with quote

their are tons of rats in jail..


are we talking about animals though?
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Don Moris.
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The Australian
The Aussie


Joined: 11 Aug 2007
Posts: 226
Location: The land downunder

PostPosted: Thu Jan 10, 2008 11:03 pm    Post subject: Re: The Slammer. Reply with quote

dgreen wrote:
I've been working on the jail today [which is in the police station's basement]. I wish I had more time to work on it, especially the light maps, but I've only afforded myself 1 day to work on this, I was hoping to get the illegal gambling business finished today as well....but things dragged on. Numerous bugs in Milkshape3D & Light Map Maker, particularly the way it handles large groups of triangles > 30k...I'll spare the details, but I was going around and around just trying to get the 10000+ surfaces exported from light map maker into a single group in Ms3D, I ended up having to ues multiple groups, and export in steps, etc...what a pain...and I'm not 100% satisfied with the lightmaps which took about 20 min to generate.

It looks awesome with 1 light source...with 6 of them the lighting becomes confusing. I'm thinking it might be better to just seperate each gang into different rooms, verses having all the gangs in one common room, so they can see eachother. I'm sure once the player models are rendred the FPS will be shitty on most comps. My 8800 gets ~500 FPS with just one jail cell...with 6 I get about 200 FPS. @ 1280x1024 8x FSAA and full motion blur + bloom I get 120 FPS which is totally fillrate limited due to motion blur / bloom...ehhh.

Here is the final result...at least until I get more time to work on it....








The reference photos, I liked the bed from the alcatraz cell, the bars from the other cell, and I was really going for a large 'holding cell' look for the jail cells, since each gang will have their own cell.


And here is the step by step....


















Screenshot from Light Map Maker...I get like 0.01 FPS...but the results are good, so I can't really complain. They saved me a lot of time.


Nicely packed lightmaps...thanks Light Map Maker *thumbs up & cheesy smile*

[img]http://www.radioactive-software.com/gangwar/Mar27/JailLM2.jpgp[/img]

Thats it for now...next 2 days will be spent writing code to handle all the basement stuff. Yay.

- Danny




Uh dats a fukin big cell.. i wish da bloody cells ere in aus was as big as that Sad
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Rarusu
Viking


Joined: 22 Nov 2007
Posts: 2316
Location: Norway

PostPosted: Fri Jan 11, 2008 7:55 am    Post subject: Reply with quote

I hear ye speak of yer own experience Very Happy What were the charge, if i may ask?
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Fri Jan 11, 2008 11:34 am    Post subject: Reply with quote

lol here the prisons are like the shiz, we have nice beds, TV, own toilet lol
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Rappen Fo'shizzle my nizzle oh fo dizzle Razz

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Rarusu
Viking


Joined: 22 Nov 2007
Posts: 2316
Location: Norway

PostPosted: Fri Jan 11, 2008 11:58 am    Post subject: Reply with quote

Lol, i have to say that prisoners in Norway are quite well off. Much of what rappen and many more somewhat smaller stuff. And they ain't raped in the shower!
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