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Gang War name Change -> Urban Empires
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sat May 05, 2007 3:26 am    Post subject: Gang War name Change -> Urban Empires Reply with quote

Urban Empires
Yea, so it looks like it's final.

The game will now be called Urban Empires say good bye to Gang War.

Again just as a 'tease' here is the logo drafted up by Salsa back in Oct '06.


I'm actually contracting Josh/Salsa to create a much higher resolution logo for the game/website/desktops/etc, as well as some variants. I can't wait to see how it looks. So basically the final logo might look a lot different. My publisher is also creating some logos for the game.

Today my publisher and I also looked over about 6-8 different box art concepts, some of them look really cool, especially for a days worth of work. I can't wait to see the final product, and hold the box in my hand [grin]

So what have you been working on the last 3 weeks?
I've been totally distracted building the game's website and I've recently decided to implement my own custom rolled account server / stat tracking system, in addition I have to have a place for people to buy the game, a place for people to register their accounts / CD keys.

I'm running this server myself out of my office right now I've got a dedicated T1 for the master/account/game servers, as well as the web/smtp server for sending e-mails and running the [i]Urban Empires[i] website. I should be finished with all aspects of the account creation / in-game integration aspects by the end of the week. Overall I'd say the site is about 60% done :-/ I'm gonna have to bust some ass to get the site finished by this weekend, and then spend next week finishing the in-game stat integration, and polishing the game, + creating some more polished maps that take advantage of the new terrain.

Aw cmon' please tell me you have some new screnshots of the game after 3 weeks of no entries
Ok fine, I've actually put in some time on the engine before focusing on the website. Unfortunatly a lot of stuff is still in pieces / needs polishing. So I'm only going to post low-res screenshots :-p

ZOMG AIROPLENAE. Yes, now I can fly around the cities. It took half a day to implement.


ZOMG AIROBOATPLANE WATAR. Yes, now I can get into a boat and cruise through the in-game channels/rivers. It took half a day to implement.


I'm also workign on some other aspects such as a dynamic grass system to spruce up the terrain.

A funky debug shot...horrible work in progress, taken on a Geforce 7600, not my usual 8800.


These screenshots are embarrassingly early, I've only had a few days to focus on the game. I've been spending all my time developing the game's website since it'll be so closely tied to the game itself.

You'll be able to view lists of all active servers, browse user-created cities, all player stats, top players...etc...all from the same site. I'm building this all from the ground up whilst learning how. I'm really not a php/MYSQL guy...but I'm learning. It's a welcome relief from trying to syncronize multiplayer vehicle physics over a network *shudders*.

Oh by the way, here is an in-model-editor shot of the speedboat...I made it myself...and just for contrast, one of the game's car models is along side it. It should also be noted that the ACTUAL triangle count of that boat is 1970 tris...it was unoptimized at the time of the screenshot.


I'm working on a lot of stuff right now...and will have a juicy update as soon as I can get the site/datebase/game integration done, I can refocus on the game engine.

Stay tuned.

- Danny
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."



Last edited by dgreen on Sat May 05, 2007 2:31 pm; edited 1 time in total
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sat May 05, 2007 5:05 am    Post subject: Reply with quote

Hey there! Like the new name! And i'm glad you put a bit more aspects of GTA in the game like flying in a plane. And i'm just glad there is a new game born with an unique gaming-style.

PS: Can't wait to see the new website of the game!
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sat May 05, 2007 2:29 pm    Post subject: Reply with quote

Thanks, yea I'm really happy with the way the site is looking, I'll drop it on you in the next few days I suppose Smile
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Arular
The Communist


Joined: 28 Feb 2007
Posts: 45
Location: St. Louis, MO

PostPosted: Sat May 05, 2007 2:50 pm    Post subject: Reply with quote

Cool, I like Urban Empires better. Can't wait for the website, too!
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sun May 06, 2007 4:09 am    Post subject: Reply with quote

dgreen wrote:
Thanks, yea I'm really happy with the way the site is looking, I'll drop it on you in the next few days I suppose Smile


That would be great, Thanks!
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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Sun May 06, 2007 9:58 am    Post subject: Reply with quote

do u have any videos of the boats or planes in action? i would love to see Smile
look very good, i really cant wait Very Happy
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 06, 2007 1:47 pm    Post subject: Reply with quote

Yea I'll get some vids ASAP by the end of next week I suppose...it's not really gonna be a big part of the game, maybe just spectators can be the planes...bt boats will be used for drug running.

I'm so consumed by the website/database backend currently
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Sun May 06, 2007 1:56 pm    Post subject: Reply with quote

well please do take your time Smile we would rather wait a long time and have a good game instead of a rushed one Smile
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 06, 2007 1:59 pm    Post subject: Reply with quote

Yea for me personally that would be the worst case scenario, to have a game that's not finished...but don't worry, I'll keep workign on it until it is done [even if you have to buy it "not-finished"].
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Sun May 06, 2007 2:08 pm    Post subject: Reply with quote

haha Razz
well u can save some of the bug chasing till its released i guess, then just release a patch later Smile
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 06, 2007 3:43 pm    Post subject: Reply with quote

There are actually very few bugs [I can count them on one hand] but they are pretty nasty. The game is rock solid in offline mode, online is hit & miss which makes it so hard to track down...obviously I HAVE to get this fixed before any kind of beta/release.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Wed Dec 26, 2007 9:53 pm    Post subject: Reply with quote

o rly?
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Ive ran my Family for a long time.. Years! The Moris Family operations are on...
-The Sims Online
-Urban Empires
-Secondlife
-There
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www.rl-rpg.nl/forum/index.php
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Don Moris.
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ameer33
Newbie


Joined: 26 Dec 2007
Posts: 8

PostPosted: Fri Dec 28, 2007 1:39 pm    Post subject: Reply with quote

Hello
What is the name of the driver or program, which is designed for game Laughing
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dgreen
The One


Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Fri Dec 28, 2007 2:05 pm    Post subject: Reply with quote

It's Urban Empires for Windows XP / Windows Vista

Very Happy

The game engine was written from scratch by myself.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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ameer33
Newbie


Joined: 26 Dec 2007
Posts: 8

PostPosted: Sat Dec 29, 2007 10:56 am    Post subject: Reply with quote

Hello
How can I draw a pretty city and the streets and houses
The cars and people
How
Thank you Shocked
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