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Urban Empires FAQ *Updated February 2, 2006*
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Wed Nov 09, 2005 1:52 pm    Post subject: Urban Empires FAQ *Updated February 2, 2006* Reply with quote

The game 'Gang War' is now known as Urban Empires...more info to come.











What is Gang War?
Gang War is a 3D gang simulation game. The game has both strategic and action elements. You fight for control over a city with up to 6 other gangs. Importing drugs, extortion, robbery, and other methods allow you to get money which you can use to expand your gang, buy new guns, cars, legitimate businesses, etc. At any point in time, you can jump down and take control of any of your gang members. The game then changes from a strategy game into an action game where you're free to do anything that you want from getting in vehicles to mugging people, you can also complete your own orders that you gave in the strategy mode. The player can choose from a number of victory conditions to play to, the game is open ended.

Who is publishing Gang War?
Gang War is being published by Strategy First.

When will Gang War be released?
When it is done Smile I'm working very hard on the game every day. I'll be sure to post information about a release date as soon as I get one set in stone. The game is currently in Alpha status.

Will there be multiplayer in the game?
Yes. I've just decided to make the game centered around a solid multiplayer experience. There can be up to 6 players in a server, each controlling their own gang. You can also play the game offline with the computer/bots taking the place of other players.

Will there be a single player mode in the game?
Yes. There will not be a "story" mode in the game, but you will be able to practice the game offline against X computer gangs. You can use the single player/offline mode to check out the gameplay modes, practice driving/shooting, practice your territory expansion, explore the maps, etc. Or if you don't have an internet connection for some reason, you can always play the game offline.

Is it true that the game is being created by one person?
While I'm the only programmer who is working on the project, I've contracted artists/actors to create the character/vehicle models, as well as the in-game voiceovers.

How long has the game been in development?
I started with a blank directory on January 15, 2004, and I built the game up from scratch.

What are the minimum/recommended system requirements for the game?
Minimum requirements:
- 1.5 GHZ Processor
- 256MB of RAM
- 32MB video card
- High speed internet connection
Recommended system:
- 2.3 GHZ Processor
- 512MB of RAM
- 128MB video card
- High speed internet connection

How many gangs types can I control in Gang War?
There are 3 gang types in the game, check it out:


What "resources" will I need to manage in Gang War?
Your "score" will be the combination of your: money, respect, gang size, and territory size. Your gang size is dependent on your respect level. Your respect level is dependent on your territory size. This is a system of checks to keep the game from progressing too fast, and to discourage rushing the enemy gangs at the start of the game.

What kind of orders can you give to your gangsters?
You can give the following orders to your gang members:
- Move (the gangster moves to the specified area)
- Rush (the gangster rushes to the specified area, if they are in a vehicle they disregard all traffic rules)
- Attack (the gangster attacks the specifed target, if they are currently in a vehicle, they will do a drive-by on the target)
- Patrol (the gangster patrols the specified area)
- Extort (the gangster extorts the specified building, collecting owed protection money from the business. You can only extort buildings that you control.)
- Intimidate (the gangster will intimidate the specified building, you use intimidation to increase your control over a certain building)
- Sell Drugs (the gangster will sell any drugs that are currently in his inventory, in the specified area)
- Rob (the gangster will rob the specified building, setting off an alarm, it will automatically alert the police so he'll need to get out of the area fast)
- Enter vehicle (the gangster will enter the specfied vehicle, if it's not owned by your gang, he will hijack it)
- Hijack (the gangster will hijack any goods from the specified armoured car/van)
- More to come...

How do you expand your territory in the game?
You start the game with only a headquarters and a few buildings under your control. You'll need to start intimidating territory around your headquarters. When you intimidate a building you increase the respect level of that building. Once a building reaches a certain respect level you'll be able to collect extortion money from that building.

What kinds of illegal businesses can I setup in the game?
You'll be able to set up illegal businesses in buildings that you control. There is a one time setup fee, and a daily maintanence fee. You can set up the following illegal businesses in the game:
- Headquarters (Only one allowed per gang, has the abilities of a warehouse & safehouse)
- Safehouse (hides gangsters that are wanted by the law, also heals gangsters that have low health)
- Warehouse (stores stolen goods, weapons, drugs, etc.)
- Illegal Gambling
- Prostitution
- Numbers Racket
- Illegal brewery
- Counterfiet money press
- Loan shark

Each of the businesses has a unique cost/return associated with it...they also have different levels of risk...more on this later.

What kind of legal businesses can I run?
The legal business of a piece of property cannot be changed. There is a wide variety of legal businesses throughout the city.

What types of managment windows will be in the game?
You'll have an array of 12 windows you can use to control all aspects of your gang.
- Diplomacy Window...this is used to set your relationship with the other gangs in the city, you can also pay tribute via this window.
- Business Overview....use this window the oversee all your gang's legal/illegal businesses.
- Map...the map window gives you a overview of the entire city, there are serveral toggalable overlays, such as "Territory", "Gangsters", "Drug Demand", "etc.
- Weapons Market...this is where you'll buy the weapons for your gang, there are going to be close to 40 weapons in the release version of Gang War.
- Gang Manager...this is probably where you'll spend most of your time, the gang manager allows you to allocate items to your gangsters, as well as get a overview of your entire gangster payroll.
- Legal Overview...this window tells you the legal status of all of your gangsters, and lets you bail them out of jail, settle cases, etc.
- Drug Market....the drug market is where you'll go to purchase illegal drugs for your gangsters to sell, you'll also be able to see realtime charts showing the supply/demand of each drug in the city.
- Car Dealership...you'll use this window to purchase vehicles for your gang.
- Accountant...this window will show you a summary of your gang's financial status.
- Recruit Gangsters....this window is where you'll recruit gangsters for your gang.
- Help...Display the in-game controls, etc.
- Time Adjustment....(offline only) change the speed of time, up to 8X faster. So you don't need to wait for your gangsters to get accross town.

Here is an image showing what the Weapons Market looks like


What skills are the gangsters rated on?
Every gang member in the game is rated on the following abilities, which directly influence how succesful a gangster will be at a particular order.
- Health (hit points of the gangster)
- Weapon (shooting/weapon ability of the gangster)
- Driving (how well a ganster can drive a vehicle)
- Street Smarts (how easily a gangster can escape from pursuing police)
- Strength (how well a gangster can fight hand to hand)
- Intimidation (how intimidating the gangster is)

What are some features of the vehicles in the game?
There are 30 different vehicles in the game, they all feature unique physics characteristics, and full damage modeling. You'll be able to order your gangsters into vehicles, once in a vehicle they can perform drive-by shootings. You can purchase vehicles for your gang, though you need to own property that contains a parking lot. If you steal a car from a civilian you need to get it back to your property without the police seeing it in order for it to become owned by your gang.



Will there be ragdoll physics in the game?
I'm planning on it...it's already in game...I'm working on stabalizing the ragolls right now. If I can get them stable they will be a default feature in the game, if not they will be a togglable offline-only feature.

Can gangsters be arrested in the game?
Every gangster has a criminal level associated with them, when the game starts it's empty. If a police officer sees a gangster perform a crime, the gangster's criminal level will increase, if a gangster's criminal level is past a certain point, and a police officer sees him, he will try to arrest him. Once arrested your gangsters can be bailed out via the Legal Overview window.


That's it for now...if you have any more questions, or you want something to be added onto the list, just post below!

- Dan
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."



Last edited by dgreen on Sat May 19, 2007 10:53 am; edited 12 times in total
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PostPosted: Thu Nov 10, 2005 12:57 am    Post subject: Reply with quote

kick ass game dan!!!! it is looking very very good!! i can't wait to play it so i can kick your butt in it, or at least try to. keep up the great work!
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Rhyno
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PostPosted: Fri Nov 11, 2005 2:22 am    Post subject: Reply with quote

Are there any plans to be able to have control over a gang or squad of police?

I realise the game is "Ganag War", and I'm not against violent content by any stretch, but I think it would be cool, especially with the multiplayer focus, to be able to take my gang up against my best mates police taskforce, and vice versa.
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dgreen
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Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Fri Nov 11, 2005 1:59 pm    Post subject: Reply with quote

Rhyno...that is a good idea I'll see what I can do! It shouldn't be too hard to get in there.

I'm going to have some co-op modes, and a bunch of different gameplay modes that you can play with so hopefully that will be enough content to keep it interesting!

I'll def. have that in "Gang War 2" though Smile

- Dan
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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MastaBetty
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Joined: 28 Oct 2005
Posts: 45
Location: Tallahassee,FL

PostPosted: Tue Nov 15, 2005 4:44 pm    Post subject: Reply with quote

r u...really gonna make a gang war 2 someday??
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Nov 15, 2005 11:22 pm    Post subject: Reply with quote

Of course Smile

Assuming this game isn't a total failure Smile
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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-snaga
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Joined: 11 Nov 2005
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PostPosted: Thu Nov 17, 2005 10:44 am    Post subject: Reply with quote

well.. im sure it wont Very HappyVery Happy
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Marco
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PostPosted: Mon Nov 21, 2005 2:06 pm    Post subject: Reply with quote

I am really impressed with the game you're developing on your own.

I hope you can capture the right atmosphere and ambience in the game.

Will you use a day/night and weather system or not ?
What about special deals e.g. assignments from NPC's ?
Can I pimp my gangsta vehicle ? Smile

Do you have any more background info on the game ?

Regards,

Marco
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Nov 22, 2005 2:00 am    Post subject: Reply with quote

Yup, the game has a day/night system in it.

"Special deals" hmmm not sure about that one Wink

I'm not sure about the whole modification of vehicles, I don't want to get too feature happy with the game. That's something that will have to be in "Gang War 2" I guess Smile

What other sort of background info do you want? Anything in particular that I havn't listed out yet?

- Dan
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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PostPosted: Tue Nov 22, 2005 3:41 am    Post subject: Reply with quote

Special deals/assignments/missions:
- If you kill x person before 12:00 you get extra experience/money.
- If you deliver x type of goods/documents to a certain person/location you get x type of guns/ammo/goods.

Setting fire to places (arson) is very intimidating and destroys an opponent's source of income Smile

I would like to know more about the game design and its background so I can give some feedback and perhaps help out here and there, if you like.
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Nov 22, 2005 4:03 am    Post subject: Reply with quote

Ohh special deals like that. Hmmm I'll see what I can do, maybe have some random power-ups spawn throughout the city, much like ruins in Age of Empires, or that type of game.

Arson is a good idea...you'll be able to bomb buildings, I don't know if I put that in the FAQ, but there are going to be a lot of reprecussions if you do that.

I'll edit the FAQ and post even more gameplay specifics in a few days....I'm in the middle of re-doing the whole graphics engine right now that's going to take up all of my time Very Happy

It's running about 3-4x faster now that I've re-wrote a lot of stuff and optimized it...it will be worth the time I'm putting into it.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Star
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Joined: 07 Nov 2005
Posts: 65

PostPosted: Tue Nov 22, 2005 12:20 pm    Post subject: Reply with quote

Dont worry about keeping us updated for now. Just put as much time in the game as you need. There is plenty of information at this stage, enough to last through beta lol. Look at rockstar or 3drealms, they are great at giving out absolutely no info or very minimal info Smile
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Marco
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Joined: 21 Nov 2005
Posts: 33

PostPosted: Wed Nov 23, 2005 5:24 am    Post subject: Reply with quote

Thank you for your reply.

After reading more of the older subjects in this forum and viewing the graphics and animations I got a better understanding of the game.

What hasn't become evident to me is, are you creating a persistent world in which the gameplay takes place or do you simply join a multiplayer game and start from scratch each time (from what I've read I would think the latter) ?

If you're creating a persistent world I would suggest to have a player character/skin creation during the beginning of the game thus generating a larger variety in player characters/skins.

Will you be able to learn skills/trades over time e.g. counterfeiting money ?
Will you be able to make/sell items e.g. synthetic drugs ?

The above is just a short list of things and maybe you don't want/need this kind of comments/feedback, let me know Smile

Regards,

Marco
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dgreen
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Joined: 24 Sep 2005
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Location: Raleigh, NC

PostPosted: Wed Nov 23, 2005 11:25 am    Post subject: Reply with quote

Well it's going to be standard multiplayer play, like in most RTS games, there will be no persistant data between games.

I've got to be careful what I add into the game, I can't have too many features...random character skin generation is a little much, and not really possible. There will be 3 different models per gang (on par with MP games like counter-strike).

You don't need to learn skills, it's not a RPG. The skills (ability to run a counterfiet money press, ability to buy and sell drugs) are already in the game, you need to figure out the best time to use it...for strategic purposes, to expand your gang.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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Star
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PostPosted: Wed Nov 23, 2005 12:43 pm    Post subject: Reply with quote

Yeah and keep in mind that too much micromanagement ruins the gaming experience.
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