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dgreen The One

Joined: 24 Sep 2005 Posts: 6804 Location: Raleigh, NC
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Posted: Sat Sep 24, 2005 3:07 pm Post subject: Questions forum |
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Quintin Guest
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Posted: Sun Sep 25, 2005 2:33 am Post subject: |
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I was wondering if you guys where going to start hiring people here at
Radioactive software, and if so do i have to have a degree in computers,
or just show you that i can program games by sending in some work i've
done. |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6804 Location: Raleigh, NC
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Posted: Thu Sep 29, 2005 6:19 pm Post subject: |
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After the release of Gang WarI'll be looking to expand Radioactive-Software. At most I'd need 1 extra programmer, and a few talanted artists.
A degree is a plus, but if you can get the job done without one, that's fine too  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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krystalisous Guest
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Posted: Fri May 05, 2006 1:44 pm Post subject: question |
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| hey i was wondering what collage you learned how to do all of this from. im an aspiring game designer ((and your cousin lol)) and i was thinking maybe full sail. well ttyl |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6804 Location: Raleigh, NC
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Posted: Sun May 07, 2006 7:44 pm Post subject: |
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Well I didn't learn any of this from a college. I have many many different books on various topics of game development and programming, and about 8 years under my belt of deticated work. I'm totally self taught, using books and the internet.
I did finish up my junior year at East Carolina University, for Computer Science.....though I didn't really learn much about computer programming, lol. I left that University after I signed the publishing deal for Gang War.
I'd recommend learning the basics yourself before enrolling in a school just to get a taste of what you're in for. Start by learning a programming language, try something easy like a 2D game using Visual Basic, Java, or C# then move on the C++ and try to make a 3d game after you get a few months under your belt.
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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kwantum Newbie

Joined: 15 Oct 2005 Posts: 6
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Posted: Sun May 28, 2006 3:08 pm Post subject: |
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OMG!! Danny you are the man!
I am a frequent visitor of GameSpy arcade where I have directed many people from there to your website and showed them screenshots of your upcomming game. I want to give you much props and much respect
Dan, are you considering making this(game development) your career, or are there other areas in the field of computer science you are aiming for?
I apologize if the question might be too personal ^^ |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6804 Location: Raleigh, NC
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Posted: Sun May 28, 2006 4:06 pm Post subject: |
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Thanks a lot for the support buddy! Hopefully I'll be able to bootstrap my company up using this game, but I really do want to make game development my job.
At least I could use this game and it's art/100k lines of code as my resume to get a job somewhere else
Thank you again for the support!
- Dan _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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George Newbie

Joined: 26 Dec 2005 Posts: 3
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Posted: Tue Nov 07, 2006 7:13 pm Post subject: |
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Dan, I've pointed a few friends in the game industry towards your site, your game and your amazing talents. Every one of them has said if you wanted a job, their company would probably give you one in a heartbeat.
So, you know, just in case you decide you don't like making your own decisions... lol. |
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dgreen The One

Joined: 24 Sep 2005 Posts: 6804 Location: Raleigh, NC
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Posted: Thu Nov 09, 2006 12:33 pm Post subject: |
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Hey George, that's good to know! I appreciate it!
We'll see how things work out once the game is eventually released I might be contacting you about that  _________________ I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."
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TermlessHalo Street thug
Joined: 10 Aug 2007 Posts: 315 Location: CA
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Posted: Mon Jan 07, 2008 4:35 am Post subject: |
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| So.... where can i start to make 2D games? And is there any web-sites that show how to make 2D games? Cause i want to become game designer. |
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Rarusu Viking

Joined: 22 Nov 2007 Posts: 2316 Location: Norway
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Posted: Mon Jan 07, 2008 8:24 am Post subject: |
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http://www.yoyogames.com/make
-_- don't complain..... bitch....
IOMFGMESOHORNYRMAGKGSDAGMAHKJBITCHMGDAKGKDAGHKJSLUTAKTGAGKDKAGDGDAK _________________ ''Der Mensch der Erkenntniss muss nicht nur seine Feinde lieben, er muss auch seine Freunde hassen können.''
-Friedrich Nietzsche |
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TermlessHalo Street thug
Joined: 10 Aug 2007 Posts: 315 Location: CA
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Posted: Mon Jan 07, 2008 1:06 pm Post subject: |
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| Thanks man. |
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