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Weapons Update
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SnoopDo2G
Urban Doggy


Joined: 05 Aug 2007
Posts: 47
Location: France

PostPosted: Mon Aug 06, 2007 7:32 pm    Post subject: Reply with quote

So any news already or he didn't answer yet ?
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Mon Aug 06, 2007 8:02 pm    Post subject: Reply with quote

I sent him a monster e-mail...no response yet.
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Aug 07, 2007 10:49 am    Post subject: Reply with quote

OK we're good. He's interested, and we're talking...
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"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Tue Aug 07, 2007 11:38 am    Post subject: Reply with quote

nice, how much u got left to spend anyways?
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Tue Aug 07, 2007 12:25 pm    Post subject: Reply with quote

Lol, can't WAIT to see the 20 weapons he will make.
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Rappen Fo'shizzle my nizzle oh fo dizzle Razz



Last edited by rappen on Tue Aug 07, 2007 3:01 pm; edited 1 time in total
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Aug 07, 2007 2:38 pm    Post subject: Reply with quote

8300dvo wrote:
nice, how much u got left to spend anyways?


I could have 60 more player models made if I wanted...on top of the 30+ I got coming in. I'm not gonna say exact dollar amounts.

Needless to say I can afford 20-25 medium poly weapons.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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SnoopDo2G
Urban Doggy


Joined: 05 Aug 2007
Posts: 47
Location: France

PostPosted: Tue Aug 07, 2007 6:36 pm    Post subject: Reply with quote

Good, glad he accepted your suggestion cool, can't wait to play this shit now.... Laughing
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Tue Aug 14, 2007 8:53 pm    Post subject: Reply with quote

Last call for weapons...here is the list I'm submitting to whoever is going to make all the guns for me [hopefully Grimm will]

Quote:

Triangle/Polycount Specs
--------------------------------------------------------------------------
Pistols / Knives - 1100 triangles each / one 1024x1024 texture.
SMGS / Rifles / Shotguns / etc. - 2200 triangles one 1024x1024 texture.


Reference Weapon Types
--------------------------------------------------------------------------

1 - Glock 19
2 - Beretta 92f
3 - Colt .45 [silver metal color]
4 - Sig P220
5 - Walther P22
6 - Uzi
7 - Mac 10
8 - Desert Eagle
9 - Car-15
10 - C4 explosives
11 - Grenade launcher (with rotating chamber)
12 - Sawed off shotgun
13 - Fullsized Remmington shotgun
14 - Spaz-12 shotgun
15 - AK-47S [short edition w/folding stock] and full sized version?
16 - MP5s [short edition] and full sized version?
17 - Steyer AUG
18 - Silenced Walther
19 - Butcher knife
20 - Hunting knife
21 - M14 sniper rifle
22 - Hand grenade
23 - Baseball bat
24 - .38 special
25 - G36
26 - M16A2
27 - .44 Magnum revolver
28 - Taurus PT940 [shiny silver]
29 - Mossberg 500 shotgun
30 - 1920's Tommy gun w/cylinder clip

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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Wed Aug 15, 2007 12:39 am    Post subject: Reply with quote

awesome, isay u get some incendiary granades too :] burn the other gang to death
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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Wed Aug 15, 2007 3:21 am    Post subject: Reply with quote

Nice, but where's the scorpion? and maby it would be nice to add a golden desert eagle.
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Fiya
Rockstar


Joined: 14 Jul 2006
Posts: 144

PostPosted: Wed Aug 15, 2007 10:56 pm    Post subject: Reply with quote

Hah, Car 15, so dinky Razz jk lol.

The Steyer AUG is an interesting one too. Since the Walther is the only one you have a silenced version for, that will be the only silenced firearm? What about silenced assault rifles/SMGs? I suppose that might be overkill... But who doesn't love a good M4A1 silenced Very Happy

Actually how will silencers work? Like will they really help, and how?
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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Thu Aug 16, 2007 4:15 am    Post subject: Reply with quote

wheres the scar? every1 loves scar Sad
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Thu Aug 16, 2007 10:14 am    Post subject: Reply with quote

Fiya wrote:
Hah, Car 15, so dinky Razz jk lol.

The Steyer AUG is an interesting one too. Since the Walther is the only one you have a silenced version for, that will be the only silenced firearm? What about silenced assault rifles/SMGs? I suppose that might be overkill... But who doesn't love a good M4A1 silenced Very Happy

Actually how will silencers work? Like will they really help, and how?


Sure they'll help, people won't hear you coming Very Happy

Car-15 but I'm also including the M16 Very Happy
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Thu Aug 16, 2007 10:14 am    Post subject: Reply with quote

8300dvo wrote:
wheres the scar? every1 loves scar Sad


This isn't ghost recon alright lol.
_________________
I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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8300dvo
Number Two


Joined: 07 Apr 2007
Posts: 1547
Location: Derby, England

PostPosted: Thu Aug 16, 2007 11:59 am    Post subject: Reply with quote

but its sexy and good accuracy :[
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