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To Serve Man (My 2nd Game) - Update
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 3:15 pm    Post subject: Reply with quote

lol yea that's how I look after a 24 hour code session.

I didn't go crazy with the zombies becuase of gameplay reasons itll make sense lata
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He replied, "I just kind of optimized for game play."

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rappen
Mini-Me


Joined: 22 Apr 2007
Posts: 6633
Location: Spijkenisse, Netherlands

PostPosted: Sun Apr 20, 2008 3:16 pm    Post subject: Reply with quote

dgreen wrote:
lol yea that's how I look after a 24 hour code session.

I didn't go crazy with the zombies becuase of gameplay reasons itll make sense lata


I guess so Razz
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warlord11030
Moris Family Mafia Don


Joined: 19 May 2007
Posts: 2777

PostPosted: Sun Apr 20, 2008 11:25 pm    Post subject: Reply with quote

rappen wrote:
dgreen wrote:
lol yea that's how I look after a 24 hour code session.

I didn't go crazy with the zombies becuase of gameplay reasons itll make sense lata


I guess so Razz

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Anddos
Jehovah's Witness


Joined: 24 May 2009
Posts: 29

PostPosted: Sun May 24, 2009 3:55 am    Post subject: Reply with quote

so this is a survival fps game like left4dead?
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dgreen
The One


Joined: 24 Sep 2005
Posts: 6811
Location: Raleigh, NC

PostPosted: Sun May 24, 2009 10:34 am    Post subject: Reply with quote

Yea sorta.

I came up with the idea a while ago, before I heard about left4dead, thankfully they did a lot of things differently than I will.
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I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

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